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By Eric Lagman
#324042
Does anyone find that cylindrical projection does not project as expected in studio 2.0.3? The direction of the texture does not seem to align properly with the uv cylinder preview shape in the viewoport. Also with planar projection is there a way to not have the texture blow through both sides of an object? For example if I have a logo and try planar projection on a relatively cylindrical object it shoots the logo to both sides of the cylinder where I only want it on one side. I even oversized my jpeg around the logo so that it would wrap the texture map around the object before repeating the logo to the other side. I would show images to explain, but its a confidential project.
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