rusteberg wrote:seriously?
who gives a rat's ass (arse for the uk folk) how it works...... just work 'with' it....
Maxwell is about physical reality. Internally it works very precise, but you can´t see it on your monitor unless you first save it and reopen it in another app. Wouldn´t you like to have instant feedback on your materials and ligting setup? You don´t have to be a tech nerd for that wish.
Look at how many people model and render a car or furniture for a living. How can they be sure the chairs match the paint if they have to work in sRGB. Exactly nobody can as it will depend on the light sources in the scene.
In your showroom lights setup it looks matching, but exactly the same model, materials etc will look completely different in daylight and worse your curtains no longer match with your colored glass table. How much time do you you lose this way? You can´t see a difference in sRGB but what if people take the output to priint, video, or wide gamut aRGb.
I for one would like to see that in my new preview render as correct as possible. It´s a cyclus of corrections, test renders, etc which could become much faster if all the 16 bits were output to your monitor. This only works for people with large LUT´s on board and preferably a 10 or more depth screen, but hey you can buy them under 1000$. So it´s not an academic excercise but a real world problem.
Hope this explains it in laymen´s terms. Google will no doubt tell you more with ´spectral rendering´+ metameric + RGB as a search instruction.
Max