- Mon Apr 05, 2010 7:47 pm
#321616
Hi all,
After a long abstinence from Maxwell (and 3D in general!) I'm back on board, honing my skills with a few fun renders. This particular one is incredibly simple: A glass vase on a block of marble... the vase has two volumes, one with clear glass, the other (inner) volume is made from milk glass.
Up until SL 11, the render looks relatively clean, but then sparkly noise develops and won't go away (I haven't let it render to more than SL 18 thus far, but the noise gradually gets worse so I doubt it will decrease).
There's only one light source (physical sky) in the scene. Any ideas anyone on how to reduce this?
SL 11:

SL 15:

Cheers
- Balt
After a long abstinence from Maxwell (and 3D in general!) I'm back on board, honing my skills with a few fun renders. This particular one is incredibly simple: A glass vase on a block of marble... the vase has two volumes, one with clear glass, the other (inner) volume is made from milk glass.
Up until SL 11, the render looks relatively clean, but then sparkly noise develops and won't go away (I haven't let it render to more than SL 18 thus far, but the noise gradually gets worse so I doubt it will decrease).
There's only one light source (physical sky) in the scene. Any ideas anyone on how to reduce this?
SL 11:

SL 15:

Cheers
- Balt