All posts related to V2
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By Fernando Tella
#323122
I use a plane with real water hidden to GI + a plane hidden to camera+reflections+refractions masked with a caustics-like pattern, so it lets all the light through the lines of the pattern and blocks a bit of light in the rest of the map; if you make this last material a bit reflective you also get real reflected caustics. As seen in the last image of this post: http://www.maxwellrender.com/forum/view ... 25&t=33878
So with this solution you get real reflected caustics and faked refracted caustics above and under the water, the under water part gets refraction and all cleans very fast.

Edit: I'm not sure now if reflected caustics show under water (from lights inside the pool)
By numerobis
#323144
thank you bubba and fernando!
i've used the "two plane method" you described fernando. it's working ok, but i think it could be improved for the pool lights.
i'll do some more research next time...

i thought there where another solution posted by tom in the other thread - but this one seems to be secret...
By numerobis
#355856
indoor pool once again and still no real solution on my side... :?

any chance to get an insight how you did this Tom?
Or was it some special secret test version of maxwell 4...?!? :?:
tom wrote: You've meant this? (a 25 min ML render)

No fakes here and all are real caustics, 1 pass, no post.

Physical Sky
Image

Room Lighting
Image

Room + Pool Lighting
Image

Pool-only Lighting
Image
( from this thread: http://www.maxwellrender.com/forum/view ... &start=555 )

.
User avatar
By eric nixon
#355860
This works, no tricks, but if you use sss for the water then you cant embed the emitters anymore.

Image


For underwater shots you need to surround the camera with an 'air-bubble' which is a child of the water mesh. If you dont use a bubble you get the effect of how things look underwater when you have no goggles on :) I also use a flat polygon for the camera to look out of, this prevents internal reflections, just like real goggles..

My internet is not uploading at the moment, I'll try and post the render later.
By numerobis
#355862
Bubbaloo wrote:I think his secret was low resolution + high S.L... :wink:
eric nixon wrote:This works, no tricks
really?!?
so you mean this is a normal water material on a water volume and 25min for 600x300 px for real caustics? :?:
User avatar
By eric nixon
#355868
Putting an emitter inside a dielectric with roughness 0 is certainly fast, as is lambert glass, other roughnesses may be a bit slower.

Basically as long as the emitter rays are only passing through one layer of transparent geo theres not much slow-down.
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