All posts related to V2
#314475
caryjames wrote:Hey Brian your silver is looking really good... my only comment would be to reduce the specular highlight/gloss that is overlaying the scratches. I think that if you had a material with that many fine scratches that it would not reflect that much light... or at least it would not reflect the emitter perfectly... it would leave a fuzzy edge to the reflection. Looking really really good though :)!!!
Cary
Thanks for the critique! How about this:
Image

Sorry for the lower res...
#314505
Teabag: Hehe, the thought briefly crossed my mind about a shaderpack but then i don't wanna compete with you by releasing my own packages now so i'm putting it on hold until later.. there will be plenty of great looking materialpacks anyways made by both you and Bubba, you guys will cover all needs and requests people have. :)

/ Max
#314507
@jurX - :shock: - Really cool material!!

@Max - Go on Max you know you want to! hehe! Well material packs do take time mine wont be out just yet as ideas change all the time like tweak this and this.....Worse part is trying to collect textures but weather hasnt been to good round here to get out and take some more pics! :( - But all in good time - So no worries if you release your shader pack now or later! :) glad your going to do a shader pack as your materials are always very creative! Looking at Brian's latest materials there is good competition for all! :wink:
#314510
Teabag: Nahh, i'm not gonna do it, besides i have no camera to shoot my own textures with. I will just sit back and watch you guys work hard instead :) i can imagine it's not easy photograph your textures outdoors now :( you two guys go for it, and you already created some awesome looking materials Teabag, i hope they will sell well for you.

/ Max
#314519
I'm going to jump in here and suggest a what if!!! For the likes of Tea Bag, Max and Bubba (I'd be keen too) - a site like the maxwell gallery where one can buy by subscription or credits what they want and need!!!

I've always had the crit that most packs when sold have SO many materials that the average person just doesn't want or need or is simply unsuited for there location (tiles, roofing etc).

Maybe otherwise you just team together and produce the TMB pack!! :)
#314524
Hey Bubbaloo that is looking more like it :) ! I don't mean to give you the impression that I am giving you a critique... so my apologies if I sounded harsh!

I have one last constructive bit though... sorry I couldn't help myself- it is something that has always bugged me about scratched metals. I swear when I upgrade and start messing with this again I will post my test results too :).

If you had a metal with as many small scratches as yours has (in the real world) it would not be as reflective as your simball. The reflection of the primary emitter looks great but when you get away from the area where the emitter is being reflected the scratches don't pick up the light and the metal looks like it does not have any scratches causing it to look too shiny.

So having said all that yours is about the closest that I have seen to the real world but there is still something not 100%.... maybe 99.9% but who is keeping track ;)

critique end :)
Cary
#314557
lol, don't be silly. Critiques are welcomed/required!

The micro scratches are on every part of the map/material, but are only brought out in emitter highlights. That was my goal, but I need to find more real world references to make sure it actually works correctly. I think also, in a high res render, the scratches could be seen better in other areas. Also a little raising of the roughness in the scratch layers could help. Still work to do here.

As always thanks for the crits!
#314605
Renato Lemus wrote: the guy is from one of the lowpolygon people collection.
Renato...what collection would this be? He looks VERY real. Great job on the render. Joe
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