All posts related to V2
User avatar
By tom
#348312
m-Que wrote:
tom wrote:There's no special hair shader. You can render hair with any MXM.
Volumetrics, here we come...?
Maxwell is generating hair as real geometry. It means you render real hair strands in full GI and material capabilities.
User avatar
By m-Que
#348313
tom wrote:Maxwell is generating hair as real geometry. It means you render real hair strands in full GI and material capabilities.
OK, so if it can handle hair, can it handle particles the very same way?
User avatar
By Half Life
#348356
Marton Day8 wrote:Sorry, modo hair is not on the list yet. (I can't find the way how to read out hair data from modo SDK.)

Márton
If Modo ever really opens up it's full possibilities to Maxwell (via SDK) it would be the program I would be most likely to switch to... I've looked at all the options and it fits me best, but Maxwell is more important to me than any particular modeling package.

C4D has hair capabilities, and I have given it strong consideration in the past... It may be time to revisit.

Best,
Jason.
By Polyxo
#348359
m-Que wrote:
tom wrote:Maxwell is generating hair as real geometry. It means you render real hair strands in full GI and material capabilities.
OK, so if it can handle hair, can it handle particles the very same way?
If the system was able to accept curves as input there might be some scripted/Grasshopper-based approach possible from Rhino too...
User avatar
By richardyot
#348364
Marton Day8 wrote:Sorry, modo hair is not on the list yet. (I can't find the way how to read out hair data from modo SDK.)

Márton
Is there any possibility that this could be done via Alembic? Seems to be exactly the kind of problem Alembic was designed to fix.
User avatar
By Mihai
#348366
:lol:

That might be a future option.....I'll tell them to trademark the name right away! :P

I hope this thread won't devolve into "I can't use this feature because I only use X software".......it's no trivial task to create a more or less complete hair styling/creation system. It's an entire different product and I'm not aware of any render engine who has that as an included "feature". What is possible now is to render hair generated from a number of hair systems which cover most of the digital content creation applications.
Now I want to ask something but I don´t want to sound so A**ho** but... can somebody of NL team if there are going to be some useful new features that everybody can use and not only the hair (that I understand is only for the ones who have hair system in their host app)?
Oh yes there are....I hope we can post shortly some more teasers.
User avatar
By Half Life
#348371
Mihai wrote:I hope this thread won't devolve into "I can't use this feature because I only use X software".......it's no trivial task to create a more or less complete hair styling/creation system. It's an entire different product and I'm not aware of any render engine who has that as an included "feature". What is possible now is to render hair generated from a number of hair systems which cover most of the digital content creation applications.
I "called it" way back in May (this post: http://www.maxwellrender.com/forum/view ... 26#p342126 ) that this move seemed to be geared more towards courting the animation crowd -- which is a significant departure from the traditional mainstream Maxwell user base... and a move I'm not entirely certain will pay off (in the short run) for Next Limit.

However, the more features Maxwell has the better -- but obviously it's good this is a free update... and it would probably be good to to keep that in mind as a current user.

For version 3 (if /when) I'm hopeful for lots of features that all Maxwell users can use regardless of host application -- which is why I tend to focus my feature requests on improving Maxwell Materials and the Physical Sky system.

Best,
Jason.
By brodie_geers
#348375
I, for one, am just fine with NL not developing a hair generation app. I'm primarily a SU user so I say this as someone whom could stand to benefit. It's a nice 'someday' dream but I can't imagine the amount of resources that would take. Of all the 'wishlists' I see on this forum hair doesn't show up a whole lot. There are plenty of other things I'd like to see NL work on before dedicating the resources to create it's own hair generation system.

I'm interested to test out the hair renderer for grass which I can do through 3ds Max but really that method doesn't even seem to be in vogue anymore. Now people seem to be shifting to scattered grass geometry. It'll be a nice tool to have in the belt but I'm just fine with NL not turning it into a major focus at this point.

-Brodie
User avatar
By m-Que
#348408
Mihai wrote:...What is possible now is to render hair generated from a number of hair systems which cover most of the digital content creation applications.
I'll give it a shot and ask the question straight away - will Blender be supported? :roll:
By Matt87
#348415
i'm sticking with Maxwell Render since the 1.6 rev. as a customer , :mrgreen: for fast render i use artlantis but nextlimit engine is far better for what i need from a render in my job. :D

Sometimes i really think to have founded the perfect engine..

Changing and switching everytime a render engine would mean loose a lot of time in learning back many things that are so natural and automatic for me in maxwell render.

Any news from nextlimit are welcome but there is only one thing that i want to see this time... a free upgrade for old customer with more than one license or at last a more friendly discount. :wink:


sorry for my bad english :wink:

ps.: Reading back Half Life comment, i've to quote him.. looking inside the news coming from nextlimit for Maxwell Render engine, many improvements will be usefull for animation and "rendered movie", but the core customers of this engine (maybe i'm wrong) work more with static renders ( interior design, architecturals project, jewelry design...) maybe it's time to learn another rendering engine.. :roll:
By tokiop
#348428
Mihai, the hair is amazing !
m-Que wrote:I'll give it a shot and ask the question straight away - will Blender be supported? :roll:
IMHO, next limit would benefit much in developing a blender plugin, there would be no need to reinvent the wheel in studio for every new "host app" feature, and users and developers from both sides would benefit, probably more customers too.
User avatar
By Mihai
#348439
brodie_geers wrote: I'm interested to test out the hair renderer for grass which I can do through 3ds Max but really that method doesn't even seem to be in vogue anymore. Now people seem to be shifting to scattered grass geometry. It'll be a nice tool to have in the belt but I'm just fine with NL not turning it into a major focus at this point.

-Brodie
Brodie, you will benefit from this feature by also using Max. The thing is you shouldn't get to stuck on the word hair, it's not just hair or fur this is useful for but any type of fibers since you can apply any Maxwell material to the generated fibers. So think carpets, towels, brushes, fabrics.....there are many more applications than hair and grass. But, it's not the only new feature in this free upgrade :)
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