Half Life wrote:High polycount is going to have a similar effect -- you will still have to voxelize and re-voxelize the scene and that takes time... the more polys the longer it takes.
I only suggested using a displacement because it is a fast way to see what I'm talking about.
Hmm -I made quite an interesting discovery: Probably clear to you but I couldn't have told by heart before:
Emitters seem to get treated
greatly different by Fire depending on whether the Camera gets translated around them (the Emitter-Bulb of my Flashlight) or
whether the Emitter itself gets translated in Space.
Just to test what you said Jason, I've exported the outer shell of that torch to Zbrush as an .obj, subdivided several times and re-imported back.
The exact same Scene has now more than 800k. Then I redid the test with the Emitter as only Lightsource (like in the gif) I already posted.
Initial Voxelization took long on the Laptop but there's when actually moving the Camera there's no noticeable difference at all.
However as soon as the Emitter itself gets moved Voxelization takes place each time (and needs long each time).