All posts related to V2
By rusteberg
#360609
i'm a bit disapointed in your choice of carpet, sir.

please reconsider your taste in rendering real carpet.

perhaps then we may have a real discussion.

good day, sir.

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User avatar
By eric nixon
#360611
Arghh your hurting my precious retinas...

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Heres the problem, this nice little render, sl18, uses 23 gigs of ram :( Its not the carpet we can see that uses the ram, its the carpet out of shot. :? Something to bear in mind.. Rule of thumb should be, pretess for foreground, on-the-fly for mid-ground, R2 for distant stuff?
By Polyxo
#360612
Thanks for that comparison!
Something to bear in mind.. Rule of thumb should be, pretess for foreground, on-the-fly for mid-ground, R2 for distant stuff?
Also instancing of pretesselated small tiles of carpet might be an option one might try out?
I wonder how that performed with your blue carpet.

My personal focus here was to figure out if there are cases where on the fly really was superior for studio-shots of products.
I don't ever have to render actual carpets.
It seems that your tests confirm my own findings - that pretess performs on par with it or even better on small detail, while running a lot faster.

For Product-Work one never needs 100 squaremeter of anything, stuff should fit into ram, but there's of course the wait for subdivision to happen.
Maybe some sort of selective mesh-caching which only invalidates an already exported mesh when the user changes its subdivision could help?
By dmeyer
#360628
rusteberg wrote:i'm a bit disapointed in your choice of carpet, sir.

please reconsider your taste in rendering real carpet.

perhaps then we may have a real discussion.

good day, sir.

Image

Thanks now my retinas burn.
User avatar
By eric nixon
#360640
I am using a strong normal map (ditched the bump map) but you NEED disp to get the look of whispy backlit hairs..

This blue one just is the same mxm with a new map.
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This persian one has smaller hairs and more of them and lower roughness - more metallic.
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And this one for Rusty, its tileable for max headache.
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Impressed how 2.7 handles oversaturated maps with thinsss and additive layers, this material is breaking a few rules
By rusteberg
#360656
eric nixon wrote:And this one for Rusty, its tileable for max headache.
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hmmmmm........ i'm going to need a refractive buddha on flat surface for approval.
By feynman
#360677
Oh God, my Eizo's hurt - this thread was hijacked to good effect :D

But, still, these rather flattish carpet fabrics remind me of British bus and train seat fabrics, pre-privatisation as well as post-privatisation :D

We trainspotters still suffer severe retina injuries from colour schemes such as http://www.flickr.com/photos/ee507/6146836767/

That's the big advantage of living in Spain or Portugal - nice stone floors, no carpets needed...
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