A great test Mattia!
Love the sunlight on the floor, huge problem in all render apps to do it like the human eye.
Same with the burned outdoors, but MR can solve this too I think.
But!, I feel the depth is lacking when you render to a high sl, noticed so many times I love the depth at early sl, and loose the magic later.
Can you test it with more low energy emitters, and less sl, I can´t make the demo behave so need to watch you.
If I was more confident I would insist on using low sl MR images for all work, but people just look at the noise, not the beauty of light/materials/form interacting.
I think a compromise has to be done sooner or later with complex scenes like this, I´m working on the same challenge with ies/daylight.
Since it´s a hightech lab I can´t hide behind reflective materials etc, and MR shine in dull scenes I know, but the noise is all they see
