
There is some backlight getting through, filling in the shadows making it look soft.
dariolanza wrote:Hi feynman,
In my opinion, simulating a carpet with displacement could be fine, but it won't look completely convincing. Carpet has fur in different directions that is very difficult to mimic with a displacement map (that uses to look too even).
Instead, I strongly recommend you to set your scene in your 3D platform, export it to MXS and open the scene in Studio to apply MaxwellGrass to it. Just use Studio to create the carpet and launch the render.
Obviously in Maxwell 2.7.10. As far a I know, there shouldn't be any resuming problem in this version, so I strongly recommend you to upgrade to the latest one.
You will save a lot of time, and your carpet will look way better.
Cheers
Dario Lanza
You mean, it should be smaller in pixel-size?polyxo you need to use a larger piece of carpet to see the benefit, and reduce the bump map a lot.
So what do you wish to tell us here?Bubbaloo wrote:http://support.nextlimit.com/display/ma ... +component
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