- Sun Apr 22, 2012 2:10 pm
#355073
Agree, I don't see such functionalities not as bloat, too; especially since these types of basic manipulations are straightforward to implement programmatically and have been around in 3D softwares since 1991(!). As you say, it's all about a hassle-free workflow. If only one could rotate a map in Maxwell Studio or change the colour balance - and have visual feedback in the material editor, that'd be something. And then, being able to propagate to the other maps within the MXM and to other MXMs...simmsimaging wrote:@Feynman: fully agree that better image manipulation inside of Maxwell would be great. I would guess Eric might argue that as bloat/unnecessary, and clearly Photoshop can fill that gap, but you lose a ton of time going back and forth finessing sometimes very small differences, plus you lose all real advantage of having Fire to fine-tune materials. As it stands now, I do use Photoshop mostly because there is no choice, but when working with other render engines that allow fuller use of the built-in Max tools I make *most* of the bitmap changes inside of Max. It dramatically speeds up and simplifies my workflow when developing even modestly complex materials.