All posts related to V2
#339237
True. Given that reasoning I could see why caustics could be a problem with HDRs. But I seem to recall a time when we were advised to actually export your phys sky as an hdr as it would increase render speeds. Am I remembering correctly?

-Brodie
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By tom
#339263
brodie_geers wrote:But I seem to recall a time when we were advised to actually export your phys sky as an hdr as it would increase render speeds. Am I remembering correctly?
Right. But, it's just a workaround, not a true replacement. Otherwise we'd do that transparent to user. :wink:
#339449
Here's my old tests concerning caustics & ibl from phys sky map during v1.x testing:-
Caustics_validator_IBLmatch_01.jpg
Scatter was added in mxcl to the illumination hdr after it was saved from MXST. This helped to produce more caustics.

I haven't tested this again with 2.5.1 but when I get chance I will try and run through them again.

Tim.
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