All posts related to V2
User avatar
By Tea_Bag
#326733
Sweeet!! Looking closely I can just about see details on the tread face like scratches etc great work Aniki - the text on the face of the tire did you use displacemet or is it modelled text? :)
Bubbaloo wrote: bumps and scratches, and areas of shiny and rough.
Yip I'm trying these out!
User avatar
By Tok_Tok
#326735
You using a wizard created material?
No it's still the material from hyltom's lybrary.
I think you guys have got the base rubber material down. That's the easier part. Next it's time for tire specific textures. Like raised lettering, bumps and scratches, and areas of shiny and rough. Also, you have to consider is this a fresh new tire, or an older used tire. It's those final "model specific" touches that makes 90% of the work on creating your material.
You are absolutely right. Those little details is what make a material pop out above the rest. I am going to texture the tire, that should give the final touch. I'm still waiting for David to share his
material so i can see how he did the bumpmap and everthing. I really like his results.

@aniki
The tire material looks good, but the bumpmap seems a little weird, is that a MR V2 render?
User avatar
By Aniki
#326736
Tea_Bag wrote:Sweeet!! Looking closely I can just about see details on the tread face like scratches etc great work Aniki - the text on the face of the tire did you use displacemet or is it modelled text? :)

actually I used the normal map provided with this mxm : http://resources.maxwellrender.com/sear ... v2=0&tipo=

tweaked a lot till it got that slight fresnel look I wanted..

let me see if I can find it somewhere.. was rendered in 1.7 though ;)

cheers

Aniki
User avatar
By Bubbaloo
#326742
Thanks, Max, wish I had time to try. All of my car renders are for scene entourage in Arch Viz renders, so attention to tire detail is not something I spend time on. :)

Max, I'd make those scratches a little more subtle, and instead of making a global generic scratch map, make a specific one just for the tire sidewall, with scratches that would happen during use.
User avatar
By Maximus3D
#326744
Yep Tok the bump works for this, thanks. Tireshine hehe, never heard of that thing before. :)

Bubba: You got the time, now get to work and show us your skills!
I know about the scratches issues and all that, but as this is more of a generic material than one tailormade for a specific mesh then it doesn't matter.
Ofcourse if i were supposed to make materials and textures for a real tire i would do it differently, but to get anything done you need a base to work with. Unless i'm misunderstanding the OP's first post in this thread then he is just looking for a rubbermaterial, not the rest..

/ Max
User avatar
By David Solito
#326762
@Teabag... Holly sh**. You did it!
@Aniki... Did you model the X6?
@Tok... I think the rim is too shiny?

In 10 min i post my render... rhaaa, it was sooo long. :lol:
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Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

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