Maximus3D wrote:The reason why is very simple, i don't wanna "fake" it by using HDR's mapped on planes. I wanna use real photostudio props that works like the real thing does. My earlier tests with umbrellas and tents they work fine, but these softboxes did not. Both scenes used the same type of thinSSS materials so i don't see why this would fail.
/ Max
Max, I appreciate the purity, but in the end, using a thin SSS sheet isn't mimicing the world more than an .mxi texture would. In the real world, that thin sheet of cloth is doing a lot more to disperse the light in various directions than simply diffusing the light. The presence of physical fibres, etc., changes the nature of the emitted light in a way that your simple SSS texture isn't replicating.
If you modeled the cloth, modeled all the fibres, and they dispersed the light the same way as the real cloth, etc., then you might have an argument for pursuing a deliberately wasteful and slow approach, but in this case, the render difference can't possibly be worth it.
_Mike