- Sun Aug 22, 2010 11:52 pm
#329310
I try to avoid being too technical as I am neither an artist nor a programmer but someone who sits in the middle. I know how layers of paint work and what the difference between painting in wet versus dry or fresco painting versus egg tempera is and why you would do it, but I also know how to achieve the visual effect in programming terms. I have been helping as technical advisor to recreate a Renaissance painting into the digital realm as one of the many challenging jobs so I try to communicate between the two worlds.
Explaining to artists why things can not be done the way they think about it, but how it could be achieved with a different method or the other way developing algorithms to implement reality and the way artist see it and want to manipulate it are both parts of my job. If I failed in my effort to keep the fine line between the two worlds I'm sorry.
Max.
P.S. noticed your last reply. Who would be more in the know and agree with you? I would find it interesting to know some names as I consider myself an insider (I don't think you know my background or 'status' in this industry).
I cited a paper describing a technology actually used in producing one of the best selling movies of this decade. Nothing hypothetical as the result has been seen by multi millions of people. That's not near term potential but last years result.
Furthermore I have nothing against Maxwell nor am I restricted to only that renderer. Due to my work I have access to most of the renderers in production or in early stages of development. I realize you won't be able to afford Pantaray or Renderman, but have a look at Mental Ray Iray. That is normal technology within reach of individual artists and uses GPU to the maximum.
http://www.mentalimages.com/index.php?id=634
No need for a bitter tone. For me this is just an open debate.
Hi Jason,Half Life wrote:I've said most of what I'd like to say about CPU vs GPU -- in this and the previous thread on the topic... my endpoint in the discussion is I'm interested in hybrid and not just one or the other but if I have to choose it's CPU as of now.
I have my reasons for believing that modelling materials is not the long term solution but since that is outside the scope of the thread I'll save it for another day... just bear in mind I'm thinking on the scope of years and decades (not months) in regards to use of the technology. In my opinion any technology that puts a barrier between how light works in the real world and the output is going down the wrong path. Computational power will catch up, it always does.
Programming isn't my thing -- I'm an artist... and my interest in this discussion stops at the practical consideration of having my tools perform the way I expect. I leave the "how" to people who enjoy and are skilled at that.
Best,
Jason.
I try to avoid being too technical as I am neither an artist nor a programmer but someone who sits in the middle. I know how layers of paint work and what the difference between painting in wet versus dry or fresco painting versus egg tempera is and why you would do it, but I also know how to achieve the visual effect in programming terms. I have been helping as technical advisor to recreate a Renaissance painting into the digital realm as one of the many challenging jobs so I try to communicate between the two worlds.
Explaining to artists why things can not be done the way they think about it, but how it could be achieved with a different method or the other way developing algorithms to implement reality and the way artist see it and want to manipulate it are both parts of my job. If I failed in my effort to keep the fine line between the two worlds I'm sorry.
Max.
P.S. noticed your last reply. Who would be more in the know and agree with you? I would find it interesting to know some names as I consider myself an insider (I don't think you know my background or 'status' in this industry).
I cited a paper describing a technology actually used in producing one of the best selling movies of this decade. Nothing hypothetical as the result has been seen by multi millions of people. That's not near term potential but last years result.
Furthermore I have nothing against Maxwell nor am I restricted to only that renderer. Due to my work I have access to most of the renderers in production or in early stages of development. I realize you won't be able to afford Pantaray or Renderman, but have a look at Mental Ray Iray. That is normal technology within reach of individual artists and uses GPU to the maximum.
http://www.mentalimages.com/index.php?id=634
No need for a bitter tone. For me this is just an open debate.
Disclaimer: Active on this forum because of my enthusiasm for unbiased renderers and my positive experiences with this community .