All posts related to V2
By rusteberg
#361303
Bubbaloo wrote:I couldn't agree less. Anyone who is serious about rendering with Maxwell Render should have a dedicated 3D non CAD software for scene setup/manipulation. Maxwell is a render engine. I prefer them to spend their $$$ and time on developing their render engine further instead of wasting precious resources on improving a redundant Maxwell Studio.
Studio was an attractive offer before any of the plugins were developed to the state they are at now. I remember building an entire workflow around mx studio when it was the most viable method of production. Now that the plugins have expanded, it's a lot more time and cost efficient to render directly through plugin within an app that supports direct extension.

however, mx studio still holds a viable ground in terms of getting to know maxwell. it may not be useful to all users, but it still holds its purpose.

i occasionally venture into it once in a while and can't say i've had any bad experiences with it....
By feynman
#361307
Pardon me, but this is a downright ridiculous and even arrogant answer, really!

Let's not forget what is the horse and master in the process. Industrial designers, engineers and architects create designs with the best software of their choice and then go about rendering them, if necessary. What you are saying effectively means that one should create the original design with software based on the choice of rendering software available? You would honestly suggest a change in the industry to design, develop and engineer a combine harvester or an innovative rim or structural façade element with C4D or 3DS because it so happens that plugins exist for these? I mean, come on, put down the blinkers, please!

Renderings are not a means to an end. Renderings are done, because either a project needs client or investor approval or a prototype build is timewise or costwise prohibitive. Once the project is fully materialised and prototypes built and photographed, the renderings can go to the backup disk or be deleted for that matter.

I changed from the competition to Maxwell Render at the beginning of this year because Next Limit's selling point is that Studio exists for those using software that lacks a plugin and I'm happy apart from the aforementioned glitches. I have changed over a large academic orgainisation to use Maxwell Render just because of good quality output and ease of use. Belittling people using Catia or Pro/E or Alias is just plain ridiculous. Tell Bombardier Transportation or Alstom Transport to change aircraft cabin or train interior design to Cinema 4D. You have no clue what you're talking about.
Bubbaloo wrote:I couldn't agree less. Anyone who is serious about rendering with Maxwell Render should have a dedicated 3D non CAD software for scene setup/manipulation. Maxwell is a render engine. I prefer them to spend their $$$ and time on developing their render engine further instead of wasting precious resources on improving a redundant Maxwell Studio.

...

But to be in the rendering market without a dedicated 3D app is shooting yourself in the foot.
Last edited by feynman on Thu Oct 04, 2012 10:11 am, edited 2 times in total.
User avatar
By Sebastien Bernard
#361308
I find studio a really nice feature, for those who only work with plugs I say fine everybody
has a different workflow and method. But as studio is something you buy it should get
those improvements which are not so much to do to make us studio users very happy customers... :wink:
By numerobis
#361309
I still think it's really great that we have studio - but it would be even better when it would be bug-free and stable...

As i said, i use it to combine scenes from sketchup and max. This wouldn't be possible without it. And for material testing (because of the too tiny preview in the material editor... :wink: )
I'm normally trying to position objects in max and sketchup to reduce necessary actions in studio to a minimum: merging, changing render settings, test some lighting, and maybe material testing.
But i always have a bad feeling when i press the merge button with bigger scenes...

And there are some points that i will never understand:

- why does wireframe mode only means wireframe display and not wireframe selection?!?
- instance management... i still don't get it
- viewport management... 3D/2D = ?
Last edited by numerobis on Thu Oct 04, 2012 11:24 am, edited 1 time in total.
User avatar
By eric nixon
#361311
Obviously it would be desirable to fix these opengl/dialouge bugs ASAP.. thats a given.

But Bubba made a really valid point, and its helpful although NL might lose some sales..
Anyone who is serious about rendering with Maxwell Render should have a dedicated 3D non CAD software for scene setup/manipulation
This is a useful fact and a good warning to anyone starting out with unbiased rendering.

feynman is confused.. as ever.. he thinks its necessary to have render output direct from the modelling/design app, it isnt, people can model assets in whatever software they like. It is however necessary to tweak poly's when your doing more advanced work, this is where your dedicated scene setup app is needed (3ds, C4D, maya...)

Maxwell is a RENDER engine, and yes I would prioritize things like grass.. because thats achievable and solves a distinct problem.
Getting studio to be an efficient interface which would compete with C4D or MODO for example is never gonna happen. If you arent familiar with how much control a good interface can give, then you might imagine Studio could be a comparable tool..
By feynman
#361312
It is, of course, an absolutely ridiculous warning. First of all, this is not pertaining to Next Limit's selling of Maxwell Render with Studio's functionality. Second, nowhere does Next Limit suggest that an in-between scene-manipulation is necessary, and - why should they? Please see Next Limit's website Maxwell Studio: Sophisticated standalone scene editor will full 3D environment to compose, edit and render. and other pre-purchase information provided.

Like other customers have mentioned, everything works well - almost; apart from glitches and bugs discussed here and elsewhere. No more, no less. One designs and manipulates one's scene in one's CAD application, exports OBJ files, and renders via Studio, as Next Limit suggests by providing Studio in the first place. Whether an external rendering software is biased, unbiased, or whatever, has nothing to do with component manipulation in that rendering software.

Please don't put words in my mouth. I did neither ask for nor think it is necessary to render directly from within common CAD design, engineering and architectural form generation softwares as was once custom. As you say below, I create the assets to be rendered in whatever software I like, outputting that data in form of OBJ files to be imported into Studio. The OBJ output from CAD softwares is fine so no tweaking is needed - what is needed is improved spatial manipulation of that output in Studio.

Unlike some anoraks and wisenheimers, as a paying customer I go by the information provided in the documentation and knowledgebase first and, when the information available therein has been exhausted, politely ask for advice here without belitteling and deriding other forum members. When an answer can't be found with good forum discussions, I then turn to customer support which in my experience is swift, resourceful and does not ridicule users with valid questions.
eric nixon wrote:Obviously it would be desirable to fix these opengl/dialouge bugs ASAP.. thats a given.

But Bubba made a really valid point, and its helpful although NL might lose some sales..
Anyone who is serious about rendering with Maxwell Render should have a dedicated 3D non CAD software for scene setup/manipulation
This is a useful fact and a good warning to anyone starting out with unbiased rendering.

feynman is confused.. as ever.. he thinks its necessary to have render output direct from the modelling/design app, it isnt, people can model assets in whatever software they like. It is however necessary to tweak poly's when your doing more advanced work, this is where your dedicated scene setup app is needed (3ds, C4D, maya...)

Maxwell is a RENDER engine, and yes I would prioritize things like grass.. because thats achievable and solves a distinct problem.
Getting studio to be an efficient interface which would compete with C4D or MODO for example is never gonna happen. If you arent familiar with how much control a good interface can give, then you might imagine Studio could be a comparable tool..
User avatar
By Bubbaloo
#361332
feynman wrote:downright ridiculous

arrogant answer

put down the blinkers

Belittling people

just plain ridiculous

You have no clue what you're talking about.
Please, let me meet up with this ass hat someday.

And I'll repeat myself:
Anyone who is serious about rendering with Maxwell Render should have a dedicated 3D non CAD software for scene setup/manipulation. Maxwell is a render engine.
I wonder how many serious photographers use the image editing software that comes with the camera as opposed to dedicated software solutions like Photoshop, Lightroom, etc...
User avatar
By Sebastien Bernard
#361333
Just to temper this discussion I do mostly architecture renderings for which
I do my modeling with FZ.. Until now I found it always better to use the studio
than the plug in dedicated for this software.. a bit import export does not kill
my schedules ... So Mr Buballo be a bit more open minded and don't make more
dogmas than necessary. Working with the studio does not mean that you are unprofessional
or not serious about your work. :twisted:
User avatar
By Bubbaloo
#361335
It always happens...

Someone expresses an opinion that goes against the grain.
Someone takes offense and responds with insults.
Someone responds with too much emotion.
People start taking sides.
Someone comes in and says you guys are dumb for arguing.

How many times am I going to let myself get caught up in such meaningless bullshit?
By feynman
#361340
If you also communicate with your clients in such manner as below... With forum communication like this, dragging other user's professional capacity to judge software behaviour and having individual 3D workflows in the dust, you should not be surprised when people feel belittled and ridiculed. But, moral intelligence is in the eye of the beholder.
I couldn't agree less. Anyone who is serious about rendering with Maxwell Render should have a dedicated 3D non CAD software for scene setup/manipulation. Maxwell is a render engine. I prefer them to spend their $$$ and time on developing their render engine further instead of wasting precious resources on improving a redundant Maxwell Studio.
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