- Tue May 03, 2011 11:45 pm
#342205
well, what is it exactly you want to do ? animation or still ?
in both cases you'd need the maxwell materials to use the uvw data to properly texture those alpha maps. In the case you use RealFlow, you'd also need the plugin to work with the animated textures applied to the mesh geometry. also complicated and "error prone"
another way would be to try having the mesh from inside realflow already built correctly considering clipping objects.
in both cases you'd need the maxwell materials to use the uvw data to properly texture those alpha maps. In the case you use RealFlow, you'd also need the plugin to work with the animated textures applied to the mesh geometry. also complicated and "error prone"

another way would be to try having the mesh from inside realflow already built correctly considering clipping objects.
http://www.uglykids.org
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