- Fri Jul 06, 2012 6:58 pm
#358296
I have made a flat plane as a floor for my main object to sit on. I want the foreground of the floor to be reflective, and the background to be diffuse. This is because I want the main object to have a ground reflection, yet I don't want the bright reflections from the HDR now hitting the floor to show behind the object.
From what I have read, it appears I can create a material with a reflection layer and a diffuse layer, and use a B&W gradient map to blend the two layers. I'm very new to Maxwell and would appreciate any detailed help in how to do this. Assuming this is possible, what size should the B&W gradient image be? How do I build this material?
Regards,
Ed
From what I have read, it appears I can create a material with a reflection layer and a diffuse layer, and use a B&W gradient map to blend the two layers. I'm very new to Maxwell and would appreciate any detailed help in how to do this. Assuming this is possible, what size should the B&W gradient image be? How do I build this material?
Regards,
Ed