- Sat Jun 16, 2012 2:44 pm
#357172
Regarding the mystery on how to get vdm to work from Zbrush in Maxwell, I found this post in the C4D forum on CGTalk where they say they couldn't get the tangent test map to work in C4D either, but they do suggest some settings to make maps work exported from Zbrush and used in C4D in tangent space.
Could anyone using C4D, please make a test using your own sculpt, not the test map, and use the settings suggested by TBLebowsky in this thread:
http://forums.cgsociety.org/showpost.ph ... stcount=15
Since C4D uses the same coordinate system, the settings he suggests should work fine in Maxwell as well. Make sure you export the map as 32bit from Zbrush. Since the map will be 32bits, you just need to set the displacement in Maxwell to Relative tangent - zero black, and leave Scale to 1.
Could anyone using C4D, please make a test using your own sculpt, not the test map, and use the settings suggested by TBLebowsky in this thread:
http://forums.cgsociety.org/showpost.ph ... stcount=15
Since C4D uses the same coordinate system, the settings he suggests should work fine in Maxwell as well. Make sure you export the map as 32bit from Zbrush. Since the map will be 32bits, you just need to set the displacement in Maxwell to Relative tangent - zero black, and leave Scale to 1.
Maxwellzone.com - tutorials, training and other goodies related to Maxwell Render
Youtube Maxwell channel
Youtube Maxwell channel