- Sun May 13, 2012 9:47 pm
#355963
Yes the water object must be hidden from cam, your right about the refraction position, I would fudge it in PS... if you camera map the pattern it will become like whte painted lines and the caustics will lose all they're intensity.
If the refraction slot in the environment tab isnt being used (unlikely) then you could screenmap the first caustic pass as a background and refract that, seems like hard work though.
If the refraction slot in the environment tab isnt being used (unlikely) then you could screenmap the first caustic pass as a background and refract that, seems like hard work though.
Materials, Arch-viz, C4D Dynamics