All posts related to V2
User avatar
By gtalarico
#356879
I am having problems with noise... :(

On the images below, note that the "sun" is causing some noise on the floor and wall.
With the sun turned off, the rendering is mostly clear (for my needs).

I can't figure our why. Any suggestions? Tks!
(I am just using Physical Sky)

No Sun (Sky only):
http://i.imgur.com/wKwx9.jpg

Sun + Sky:
http://i.imgur.com/XVuHD.jpg
http://i.imgur.com/XVuHD.jpg?1
User avatar
By Mihai
#356891
Then I think it's because of a merging bug with network rendering that make these dots appear, even though they are not in the individual MXI files. It's fixed for the 2.7 update though which will be out very soon.
User avatar
By m-Que
#356895
Bubbaloo wrote:In the meantime, you can try HDR environment instead of sun and sky. I haven't had any trouble with fireflies/merging, using it.
Sorry for hijacking your thread gtalarico, but since you've mentioned HDRi, Brian - is it possible to get really sharp shadows + caustics when using HDRi?
By numerobis
#356897
Mihai wrote:It's fixed for the 2.7 update though which will be out very soon.
this is really good to hear! :D
User avatar
By Bubbaloo
#356900
m-Que wrote:
Bubbaloo wrote:In the meantime, you can try HDR environment instead of sun and sky. I haven't had any trouble with fireflies/merging, using it.
Sorry for hijacking your thread gtalarico, but since you've mentioned HDRi, Brian - is it possible to get really sharp shadows + caustics when using HDRi?
Maybe with the right HDRI.
User avatar
By gtalarico
#356904
Mihai wrote:Then I think it's because of a merging bug with network rendering that make these dots appear, even though they are not in the individual MXI files. It's fixed for the 2.7 update though which will be out very soon.
Great.

Bubbaloo: If my maxwell skills only allowed me... : )
I haven't been able to get hard shadows without using the physical sun....
By kami
#356906
numerobis wrote:
Mihai wrote:It's fixed for the 2.7 update though which will be out very soon.
this is really good to hear! :D
oh yeah. looking forward to it!
I had to avoid this once by composing the different lights in photoshop (linear dodge) and applying "remove dust and scratches". But doesn't give the perfect result.
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