- Wed Feb 01, 2012 7:52 am
#352301
I am working on an exterior render. Previously it had rendered just fine even with high grade glass. Now i have worked on the model made changes and introduced emitters. Now the render refuses to clear even when the emitters are muted in the multi light panel. They seem to be whole white pixels which are stuck i let it render overnight to SL 18 but still no joy. Stepping backwards i have isolated the problem, i have removed the emitters and the multi light option it renders just fine ! Is this a known issue or am i doing something wrong ? I guess multi light takes a big hit on render times even when muted ? Perhaps my issue is using emitters in a daytime scene ? By the way this happened in the new & old version of maxwell. I am re rendering without the emitters and multi light the benchmark is almost 3 times higher. I am starting to think this could be connected to the geometries of the emitters. I used a square path, round section created with the pipe along path sketch up ruby.
Chedda
Chedda