All posts related to V2
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By Half Life
#352268
If you just want the answer without doing any math you can use this Dynamic Component I made for calculating... make sure to bring it in as a component rather than opening it.
AOV calculator.zip
Best,
Jason.
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By JDHill
#352269
Half Life wrote:Try dropping this into the Ruby Console
Code: Select all
Sketchup.send_action(10624)
I have to say, you're on your own if you use this (it is undocumented, and afaik, Windows-only). If he just wants to know the focal length, here is the code to get it:
Code: Select all
Sketchup.active_model.active_view.camera.focal_length
By JPMays
#352270
Brodie, it is true that inputting in mm will change my view accordingly. However, I was simply trying to determine what my current FL is (not change it). [edit: thanks JD for that code. Just what I was looking for].

What FL would you recommend for a shot like this?

[ETA again: FL currently at ~43.5 according to JD's code.]
User avatar
By Half Life
#352272
The reason I created the calculator in the first place was to know what the "normal" focal length (and the 35mm equivalent) was for any given aspect ratio -- because IMO it's best to stay in that range.

But more than that there is the issue of vignetting (darkening around the edges) which comes on stronger at small focal lengths.

Best,
Jason.
By rusteberg
#352369
It's just a matter of balancing out your light. Here's some quick examples (Screen shots/setups are shown in Max, but you should get the just of it)

Daylight:

Here's the physical sky setup:

Image

Here's the emitters (lights) placed in the scene:

Image

Here's the render with iso settings and what not to show how light is balanced:

Image

as well as some different versions:

Image

IBL (Image Based Lighting):

Here's the IBL setup:

Image

Here's the render with iso settings and what not to show how light is balanced:

Image

as well as some different versions:

Image

hope this helps!
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