By simmsimaging - Sun May 08, 2011 10:38 am
- Sun May 08, 2011 10:38 am
#342410
I'm trying to work out the best way to handle liquids and glass interactions, specifically with condensation/droplets on glass or cans/labels etc.
I'm noticing that caustics and refractions seem to be very different depending on how it's setup, but following the "correct" approach for glass etc does not seem to produce correct looking results (the approved method would be the far right drop in the second row of each set).
See the image below. I tested with a solid block below the drops and with the same block in glass to see how the interfaces affected thigns.
The drop that looks most right to me is the center top one, but it is a full enclosed 1/2 dome that is floating above the surface by a hair. It's physically inaccurate and the gap shows up from many angles of view so it's not a great solution. It also means you need boolean tools to get fully conformed drops to the surface whenever that surface is non-planar.
As soon as I align that 1/2 sphere to the surface and delete the co-planar faces (bottom row, far right) or just align it without deleting co-planar faces (top row, far right) it has very refractive/reflective qualities and the caustics change or seem to disappear.
A direct questions to the guys at NL: what is the correct way to get these looking good and reacting properly to light?
Thanks /b

I'm noticing that caustics and refractions seem to be very different depending on how it's setup, but following the "correct" approach for glass etc does not seem to produce correct looking results (the approved method would be the far right drop in the second row of each set).
See the image below. I tested with a solid block below the drops and with the same block in glass to see how the interfaces affected thigns.
The drop that looks most right to me is the center top one, but it is a full enclosed 1/2 dome that is floating above the surface by a hair. It's physically inaccurate and the gap shows up from many angles of view so it's not a great solution. It also means you need boolean tools to get fully conformed drops to the surface whenever that surface is non-planar.
As soon as I align that 1/2 sphere to the surface and delete the co-planar faces (bottom row, far right) or just align it without deleting co-planar faces (top row, far right) it has very refractive/reflective qualities and the caustics change or seem to disappear.
A direct questions to the guys at NL: what is the correct way to get these looking good and reacting properly to light?
Thanks /b

Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com