All posts related to V2
By On graphics
#332187
Hi,

this is what i got after rendering all night.

http://picasaweb.google.es/lh/photo/uvh ... directlink

Where this black artifacts come from? I supose its because the sss applyed to the facade, but the weird thing is that it happens at certain point during the rendering. first SL everithing looks fine, sorry i cant tell you exactly when this black stripes appeared.

By the way, any ideas to get a free noise sss material?

thanks guys!
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By Bige
#332188
On the artifacts i haven't got a clue.
But why do you use sss for the facade? isn't this much more a frosted glass type of situation?

I would avoid sss as much as possible; it takes just a insane amount of time to clear. If you do want to use sss i think i read somewhere using a image based lighting would speed things up. But I'am not a maxwell expert...
By On graphics
#332189
Yes you are right, sss takes ages to clear but it looks so much better than frosted glass...
By zdeno
#332192
it have something with too much energy in scene . it is not stick bond to sss problem

just look how similiar it is

Image

there was no sss in my scene

so ... try to not put too much additive materials in your scene
By On graphics
#332193
Ok its not a sss issue, thanks.

but i dont understand if its a material, light energy problem or just both. Im i little bit confuse because scene is not too complex and interior lights are in between real values.

My sss has a reflection layer in additive mode, could it be that the problem?
By Lynchon
#332206
0.3 its just an update for network rendering, fixes some bugs. And yes, you can download it from the gateway.
By tg_jp
#332362
I had same problem for overnight rendering. :(

my scene has sss material but no aditive layer,
would miltilight option ( pysical sky and 3 emitters ) cause this artifacts? or output resolution ( 3800 x 7200 ) ?

anyone have an idea?
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