- Wed Oct 27, 2010 4:41 pm
#332153
Hi There,
Using Max 2011 plug-in and Maxwell 2.2 64X. I am creating an Archviz scene which has worked great until I threw my Maxwell Proxy trees in. What happens is either a crash after voxelization or a render like the one below where bits of my model start to go missing! I do have instanced objects with multi-materials so maybe that's the problem, but I thought this was fixed in 2.2. Also If I remove the proxies and using max instances instead I seem to get the same problem. In addition to that if I use the proxies but override the all the materials with a regular maxwell material I still get the same issue! BTW does using proxies essentially force the "Use Max Instances" option on at render time or are they two totally separate animals? If I force the geo through without proxies or instancing it renders but takes almost all my RAM and I have many more objects yet to add.

See what's going no there with the rectangular chunks taken out of the windows, deck etc. Any help on this would be awesome! Thanks!
Using Max 2011 plug-in and Maxwell 2.2 64X. I am creating an Archviz scene which has worked great until I threw my Maxwell Proxy trees in. What happens is either a crash after voxelization or a render like the one below where bits of my model start to go missing! I do have instanced objects with multi-materials so maybe that's the problem, but I thought this was fixed in 2.2. Also If I remove the proxies and using max instances instead I seem to get the same problem. In addition to that if I use the proxies but override the all the materials with a regular maxwell material I still get the same issue! BTW does using proxies essentially force the "Use Max Instances" option on at render time or are they two totally separate animals? If I force the geo through without proxies or instancing it renders but takes almost all my RAM and I have many more objects yet to add.

See what's going no there with the rectangular chunks taken out of the windows, deck etc. Any help on this would be awesome! Thanks!