- Wed Oct 27, 2010 10:09 pm
#332169
So I haven't used MW in quite a while and had forgotten about the way you need to model intersections for transparent materials. I'm looking at Thomas An's method, but wondering how to deal with a more complex situation.
If I have a glass with liquid, and the surface is slightly rippled, and there are ice cubes in it - how would one approach that except as a very complicated modeling problem? What about doing a Realflow pour into a glass with ice? Is the only real option to boolean out the shapes or something like that?
b
If I have a glass with liquid, and the surface is slightly rippled, and there are ice cubes in it - how would one approach that except as a very complicated modeling problem? What about doing a Realflow pour into a glass with ice? Is the only real option to boolean out the shapes or something like that?
b
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com