- Sat May 15, 2010 8:58 pm
#323713
Hello,
I am trying to re-create the SSS presets from the previous version of Maxwell.
Nd, Scattering Color, Transmittance Color, Scattering Coef, Asymmetry and Roughness all seem to be the same as the previous version ( unless I'm missing something)...
The odd parameter out seems to be Absorption Coef -- I'm sure this is covered by some combination of Attenuation and K (extinction coef).
I think the Absorption Coef could be translated (partially) as the Attenuation setting expressed in "mm" -- is that correct? It yeilds a pretty similar result to the old material until we get into Absorption Coef over 999...
I remember the Extinction Coef from the old SSS wizard, so I'm thinking that materials that used to have a high Absorption Coef would now be made through some form of Attenuation/K combo.
Flint, Marble, Blood and a few others reveal a missing link in my understanding some of the other look pretty good...
So what am I missing?
Thanks,
Jason.
I am trying to re-create the SSS presets from the previous version of Maxwell.
Nd, Scattering Color, Transmittance Color, Scattering Coef, Asymmetry and Roughness all seem to be the same as the previous version ( unless I'm missing something)...
The odd parameter out seems to be Absorption Coef -- I'm sure this is covered by some combination of Attenuation and K (extinction coef).
I think the Absorption Coef could be translated (partially) as the Attenuation setting expressed in "mm" -- is that correct? It yeilds a pretty similar result to the old material until we get into Absorption Coef over 999...
I remember the Extinction Coef from the old SSS wizard, so I'm thinking that materials that used to have a high Absorption Coef would now be made through some form of Attenuation/K combo.
Flint, Marble, Blood and a few others reveal a missing link in my understanding some of the other look pretty good...
So what am I missing?
Thanks,
Jason.
My Video Tutorials: Maxwell Render 3 Materials