- Thu Sep 09, 2010 9:09 pm
#330271
Hi all,
I am trying to render a light fixture I am designing, a wall sconce to be precise.
I have modeled a light bulb, and the "shade" for the fixture is a piece of sculpted, frosted or "milky" glass. To get the milky effect I have put a little bit of SSS, and the roughness is up slightly to create a little frosting.
Now if I render without my light bulb the glass looks OK. If I turn on my light bulb I get some great light on the wall (not in way of the glass) but through the glass I see the black outline of my bulb. The glass doesn't look lit at all - I have to wait until SL 16+ to start seeing a little of the glass being lit, and still the light bulb looks black... Doesn't make any sense to me.
Could anyone suggest anything to try?
Tom.
I am trying to render a light fixture I am designing, a wall sconce to be precise.
I have modeled a light bulb, and the "shade" for the fixture is a piece of sculpted, frosted or "milky" glass. To get the milky effect I have put a little bit of SSS, and the roughness is up slightly to create a little frosting.
Now if I render without my light bulb the glass looks OK. If I turn on my light bulb I get some great light on the wall (not in way of the glass) but through the glass I see the black outline of my bulb. The glass doesn't look lit at all - I have to wait until SL 16+ to start seeing a little of the glass being lit, and still the light bulb looks black... Doesn't make any sense to me.
Could anyone suggest anything to try?
Tom.