All posts related to V2
#329559
This is actually the first thing I tried, and it was working fine beside the fact that the resulting map was inverted (parts of the surface that should have been pulled out where pushed in).
But instead of simply using a negative bump value, I tried to fix it in ZBrush, trying every combination of flipR/G/B : this is where I got confused, getting all kind of problems at the seams...
After a good night of sleep, everything is back to normal and I'm back using a negative bump value!
Thanks to both of you for your help.
#329591
micheloupatrick wrote:As I said in my post, no seam problem now that I've stopped playing around with the flip R/G/B option! Everything is fine (but you have to use a negative bump value).
yes, i read your post.... that's why i thought it was strange you had to invert your normal map with a negative value given these settings above :)
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