- Fri Aug 27, 2010 10:00 pm
#329603
Personally, I'm just happy we are going to have a fast preview engine in the near future. Maxwell v2 has been quite awesome!
juan wrote:After siggraph my doctor told me to avoid gpu-cpu discussions
To find out if avoiding gpu-cpu discussions is right for you, please consult with your healthcare professional. Or some random stranger on the internet.juan wrote:(After siggraph my doctor told me to avoid gpu-cpu discussions for a while so I tried to not extend my answer too much, with zero success)
Hi Juan,juan wrote:Hi,
Thanks for your input max3d
We have not revealed any decision about if we are moving to GPU or not, we never make announcements regarding middle-long term strategies. The only thing we have said is that we will release an interactive engine very soon and it is cpu based, because under the current circumstances we do think it is the best way to go. The reasons are already mentioned in our website (http://www.maxwellrender.com/pdf/Maxwel ... w_Info.pdf)max3d wrote:I still don't know why the GPU route had not been taken. I do realize that the development time for a full CUDA implementation would be huge so this could well be the only feasible solution for this year. Nothing wrong with that, but does that mean that there is a fundamental reason Next Limit would ignore multi core programming.
I attended many speeches about raytracing in Siggraph and unfortunately many of them were sponsored by hardware manufacturers. Some of them were pure advertisement and a waste of time, except because of the fact you could be sat resting for a while, something priceless in such an exhausting event. And I am not only talking about Nvidia and Intel here, its a general trend that is happening in these kind of events. (Anyway making occlusion calculations is not a so difficult thing at all, the complexity of such thing is levels of order of magnitude lower than a unbiased raytracer, and I am talking here about a general unbiased path tracer, not about Maxwell which is far beyond..).
Regarding who is more informed, this is an small world. Most of us are in the same mailing lists, attend the same events, after them we go to the same places for dinner, we have drinks together... maybe Brad knows as much as a chief scientist. (I love how it sounds, I wish there were more scientist in CG as in the old good days..now there are more sponsors than scientists)
Just a minor note here: Maxwell has been used in vfx since the beginning and the number of studios that are moving to it is growing a lot, especially after v2 was released. Of course as any other product we do not pretend it’s used everywhere for every purpose but just wanted to point out this fact.max3d wrote:If what you need is a camera and a studio then Maxwell is of course an excellent program. I would never criticize them for doing what their intention was: building a unbiased renderer. I justed wanted to warn you that this puts severe limits on what's available and why VFX directors will never use it.
Juan
(After siggraph my doctor told me to avoid gpu-cpu discussions for a while so I tried to not extend my answer too much, with zero success)
Of course. I did not mean that, and sorry if it was understood in that way. I meant that the marketing hype around all these matters is polluting the technical discussions under the wood and it confuses users, which is what we are trying to prevent. But the more you know about the technology that runs behind the tools you use the better, in CG or in any other area.max3d wrote:That users of renderers should or should not be aware of the technology behind it, is something I personally have a different opinion about, but that´s me. I love painters who actually study light, develop their own paints etc. Yes that´s very technical but if your main living is based on using a specific technology it would be smart to learn about it.
I just wanted to reply that sentence ("VFX directors will never use it") pointing out that Maxwell has already been used in VFX and the trend based on our sales is that it is being more and more extended in this market. Why? There is no question sometimes people need to control things that by the nature of Maxwell cannot be adjusted, but most of the times people are forced to tweak parameters to make a render appear right, and that comes with Maxwell for free. By example in Benjamin Button several people were struggling for weeks trying to match rendered backgrounds and real footages; and someone did a quick test with Maxwell. They got what they wanted in a few hours (which brings another interesting discussion about render times but that's completely offtopic..). Of course sometimes you need to put non realistic stuff, and you have many tools for doing that instead of Maxwell but not everything in VFX is about introducing bias, and more and more people are finding it out. Traditional cinematographers are loving Maxwell because now they can understand much better how real and virtual images will compose together. Our aim is that lighting TDs can focus only in lighting problems, without becoming necessary for them to be computer gurus that know that increasing the resolution of irradiance cache (or whatever other parameter that has no sense in real optics) will make their system goes our of memory. Again I repeat that there is room for biased and unbiased technologies, but do not underestimate how useful these last ones can be.max3d wrote:Regarding Maxwell as an VFX tool, I disagree. Most VFX guys want full control over their output. if you can´t bias the renderer you can´t achieve what you want. There are some small studios with different ideas but the big players all want that.
max3d wrote:It got even worse as ILM and Pixar no longer want to work with outside solutions. Neither do they sell the fruits of their research to a larger audience (except for Renderman of course). They just gave up and do everything in house.
No! A sound card should instead contribute to the GPU/CPU discussion. Louder!yolk wrote:gpu rendering is so last year. i want my sound card to render my images
sandykoufax wrote: I have only on-board sound chip.
...... please send my condolences to your keyboard...Richard wrote:"Tonight your RenderJockey is RJ drippy dick!"
Hi Juan,juan wrote:Hi Max, et all,
Of course. I did not mean that, and sorry if it was understood in that way. I meant that the marketing hype around all these matters is polluting the technical discussions under the wood and it confuses users, which is what we are trying to prevent. But the more you know about the technology that runs behind the tools you use the better, in CG or in any other area.max3d wrote:That users of renderers should or should not be aware of the technology behind it, is something I personally have a different opinion about, but that´s me. I love painters who actually study light, develop their own paints etc. Yes that´s very technical but if your main living is based on using a specific technology it would be smart to learn about it.
I just wanted to reply that sentence ("VFX directors will never use it") pointing out that Maxwell has already been used in VFX and the trend based on our sales is that it is being more and more extended in this market. Why? There is no question sometimes people need to control things that by the nature of Maxwell cannot be adjusted, but most of the times people are forced to tweak parameters to make a render appear right, and that comes with Maxwell for free. By example in Benjamin Button several people were struggling for weeks trying to match rendered backgrounds and real footages; and someone did a quick test with Maxwell. They got what they wanted in a few hours (which brings another interesting discussion about render times but that's completely offtopic..). Of course sometimes you need to put non realistic stuff, and you have many tools for doing that instead of Maxwell but not everything in VFX is about introducing bias, and more and more people are finding it out. Traditional cinematographers are loving Maxwell because now they can understand much better how real and virtual images will compose together. Our aim is that lighting TDs can focus only in lighting problems, without becoming necessary for them to be computer gurus that know that increasing the resolution of irradiance cache (or whatever other parameter that has no sense in real optics) will make their system goes our of memory. Again I repeat that there is room for biased and unbiased technologies, but do not underestimate how useful these last ones can be.max3d wrote:Regarding Maxwell as an VFX tool, I disagree. Most VFX guys want full control over their output. if you can´t bias the renderer you can´t achieve what you want. There are some small studios with different ideas but the big players all want that.
max3d wrote:It got even worse as ILM and Pixar no longer want to work with outside solutions. Neither do they sell the fruits of their research to a larger audience (except for Renderman of course). They just gave up and do everything in house.
That is what people from outside use to believe but this is very different behind the scenes, and believe me that after more than a decade of experience with Realflow we have seen enough of this (although of course we can't say a word when we are not allowed to). Ferrari, BMW, Red Bull, all of them claim to use their own CFD's but they all also use 3rd part software. A vfx studio, no matter of its size (be aware that usually they are not so big companies if we look at the big picture, actually most of them even if they look enormous they are pretty small) is in general not interested in recruiting permanently a bunch of fluid experts, they rarely can compete with groups of people that have been working 7/24 on that area for many years. Of course there are exceptions here and a few people in some studios have very good know-how in very specific areas. But it is much cooler to say "oh we did that 5 seconds effect coding an specific tool for a month, three thousand developers wrote 2 million lines of code specifically for that", that saying "we bought X and we had a couple of guys working on that shot". The truth uses to be in a point between these two edges, but at the end this is marketing too, and big vfx studios have to sell and justify their prices.
Juan
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