- Thu Jun 24, 2010 6:47 pm
#325568
This may well have been covered in another thread/tutorial, but it might be a useful tip anyway.
We have noticed that Maxwell has serious problems handling geometry with emitter materials, so we using an opacity map to give the impression of more complex geometry. For example, see the sample render below showing a simple plane object with a bitmap in the maxwell material's opacity channel. So the entire scene is lit by just 2 faces of geometry!
http://www.pedersenfocus.ie/TechSupport ... %20map.jpg
We are working on some night views for a few projects and will be using opacity maps to generate the illusion of hundreds of ceiling lights in an office building. The files are certainly much easier to work with and, although we've yet to test this on a high-res render, our early tests look very promising.
I'll post the final results in a few days.
Any thoughts or tips on how to further optimise lighting of complex scenes using emitters would be much appreciated.
Jesper
We have noticed that Maxwell has serious problems handling geometry with emitter materials, so we using an opacity map to give the impression of more complex geometry. For example, see the sample render below showing a simple plane object with a bitmap in the maxwell material's opacity channel. So the entire scene is lit by just 2 faces of geometry!
http://www.pedersenfocus.ie/TechSupport ... %20map.jpg
We are working on some night views for a few projects and will be using opacity maps to generate the illusion of hundreds of ceiling lights in an office building. The files are certainly much easier to work with and, although we've yet to test this on a high-res render, our early tests look very promising.
I'll post the final results in a few days.
Any thoughts or tips on how to further optimise lighting of complex scenes using emitters would be much appreciated.
Jesper

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