- Thu May 20, 2010 3:26 pm
#323967
Afternoon all,
Looking into IBL after having finally upgraded most of the visualisation software in my office. I also discovered a new source
of texures at CGTextures.com. As most of the skies provided there, are only sky domes (half spheres) I was wondering what
the best way is to convert them into decent HDRI's or MXI's to be used with Maxwell V2.
- is it better to extend the canvas size to full spherical maps (eg. from 6000x1500 to 6000x3000) in order to avoid having
'two sun's' when tiling U: 1.0, V: 2.0? If so, should the colour in the extended area be a neutral medium grey or else?
- does it still optimise the lighting when using a much smaller version of the HDR/MXI for illumination than the ones used in
all other channels like background, reflection and refraction (eg. 600x300 or even smaller?)
- is it still the best result when loading the original jpg's into Maxwell, adjusting the shutter speed and ISO to match your
camera settings in the scene and then saving them out as HDR/MXI? How do you set the intensity as HDR's still come in
a lot darker than they appeared in Maxell?
It's much appreciated if someone could shed some light into this for me and remind me briefly what the best way is to come
to a decent result and at the same time optimising it as much as possible.
Thank you so much in advance...
Looking into IBL after having finally upgraded most of the visualisation software in my office. I also discovered a new source
of texures at CGTextures.com. As most of the skies provided there, are only sky domes (half spheres) I was wondering what
the best way is to convert them into decent HDRI's or MXI's to be used with Maxwell V2.
- is it better to extend the canvas size to full spherical maps (eg. from 6000x1500 to 6000x3000) in order to avoid having
'two sun's' when tiling U: 1.0, V: 2.0? If so, should the colour in the extended area be a neutral medium grey or else?
- does it still optimise the lighting when using a much smaller version of the HDR/MXI for illumination than the ones used in
all other channels like background, reflection and refraction (eg. 600x300 or even smaller?)
- is it still the best result when loading the original jpg's into Maxwell, adjusting the shutter speed and ISO to match your
camera settings in the scene and then saving them out as HDR/MXI? How do you set the intensity as HDR's still come in
a lot darker than they appeared in Maxell?
It's much appreciated if someone could shed some light into this for me and remind me briefly what the best way is to come
to a decent result and at the same time optimising it as much as possible.
Thank you so much in advance...
3dsMax Design 2011, Maya 2011, Maxwell Render 2.5.1, Dell Dual Quad Xeon 2.66 GHz, 8 GB RAM, Windows7, ATI FIRE GL V7350 DUAL 1GB