All posts related to V2
By snalbandia
#323479
Can anyone help with Maxwell Studio V2?

I'm trying to render two products, in a single scene, which need the same logo/decal but in different locations. I was able to place the logo on the first object but I'm having problems with the second object, the second logo on the second object does not show at all.

Object1: The first material was made the same way as the second listed below, except with a channel number of 1. This one works fine as it should.

Object2: I selected the second object and created a new UVSet (cubic), scaled and positioned it with the channel set to 2. The Material is Chrome, One layer is Chrome (Nickel Plating) made of two BSDFs and a second layer white BSDF with a Opacity Mask of a black white logo (jpg) channel also set to 2.

Here are screen shots of the material setting.

http://img291.imageshack.us/gal.php?g=t ... enshot.jpg

If the above is too confusing, could someone be kind enough to list the proper steps for creating and placing two logos on two separate products...or point me to link that might already cover this subject?

Thanks
User avatar
By Tok_Tok
#323480
1. Unwrap your model, at least the poly's that need the logo on them.
2. Make sure you place the poly's from each model on the same coordenates.
3. Render out your UV map.
4. Use photoshop (or paint) to place the logo in the spot where the poly's are.

Or unwrap them both and place each logo individually in the right place. And create 2 materials.
By snalbandia
#323482
Thanks for the reply Tok_Tok.

I'm afraid I don't know how to unwrap the model. As far as I know my 3D software (Alias Studiotools) does not have that function and Maxwell does not do it as well. What software would I need to unwrap the polys, do you have any recommendations?
By Josephus Holt
#323511
Hey Gadzooks, thanks for that link. That DOES look vey promising. I'm going to check it out. Joe
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]