All posts related to V2
#323485
Recently, I have been dabbling in interior renders and sometimes I find the amount of objects and materials which need to be made quite overwhelming. With so many various materials and objects needing made, it's easy to not focus on any one single thing enough, resulting in a lack of quality for the larger picture. I'm curious how you guys go about creating materials in scenes where many are needed. When doing test render for materials, do you always render from the final camera angle? Or do you work in a closeup camera angle to make sure it actually looks correct, and not only looks correct from the angle you are final rendering from?

For me, i find it works better if I work from a closeup angle so i can focus on that single material and make sure it looks right before i move on to another one. This has been having some downfalls though, as sometimes I get too focused on that tiny detail in the big picture and spend quite a bit more time on that tiny detail than i should.

I'm still trying to figure out the best approach and am curious how you guys work, when working on situations such as this.
Last edited by itsallgoode9 on Mon May 10, 2010 11:30 am, edited 1 time in total.
#323495
When I do interiors it's mostly to show the architecture. So above all, I look that the perspective and the lighting is good. Then I add materials and adjust them.
All those additional objects I only add if the rest is good and I try to use as less as possible. For those objects I try to use the same materials as I already used for the room and try to keep it as simple as possible (same glass as windows, same metal as window frames, a white or black plastic). I also try to use as less color as possible and metal for those objects mostly looks good :) I hardly ever do close-up renderings from a different position than the final render.
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