- Tue May 04, 2010 9:48 pm
#323316
When I try to render a certain scene, Maxwell appears to load everything correctly, goes through voxelization (reaches 100%), then throws up an error:
The exception unknown software exception (0x40000015) occurred in the application at location 0x7857bea4.
I have the option to say "ok" and terminate or "cancel" to debug, but cancel just appears to terminate as well.
So far, this appears to happen when I add additional lights to the scene. I had a plane (primitive from library) with a custom emitter applied to it, and when I deleted this it started to render. Put it back, changed to a preset emitter: same error. Tried replacing the plane with a light from the library: same error. Strangely, I do have a light from the library in the scene which doesn't cause a problem (was added before the plane, but that shouldn't matter?).
I also tried just adding a primitive cube from the library to see if adding anything caused the error. This started to render without a problem with a non-emitter material already in the scene. Assigned the emitter material from the existing light: started to render, though the two lights are joined in multi-light. But assigning the emitter material from the imported light, or a copy of the material from the existing light: same error.
I just installed v2 and this is my first project with it, so I don't know if this happens in other situations as well. Does anyone know what might be going on?
The exception unknown software exception (0x40000015) occurred in the application at location 0x7857bea4.
I have the option to say "ok" and terminate or "cancel" to debug, but cancel just appears to terminate as well.
So far, this appears to happen when I add additional lights to the scene. I had a plane (primitive from library) with a custom emitter applied to it, and when I deleted this it started to render. Put it back, changed to a preset emitter: same error. Tried replacing the plane with a light from the library: same error. Strangely, I do have a light from the library in the scene which doesn't cause a problem (was added before the plane, but that shouldn't matter?).
I also tried just adding a primitive cube from the library to see if adding anything caused the error. This started to render without a problem with a non-emitter material already in the scene. Assigned the emitter material from the existing light: started to render, though the two lights are joined in multi-light. But assigning the emitter material from the imported light, or a copy of the material from the existing light: same error.
I just installed v2 and this is my first project with it, so I don't know if this happens in other situations as well. Does anyone know what might be going on?