- Sat Apr 03, 2010 8:23 pm
#321575
Hello everybody
A question about reflections...
I'm currently reading a book about studio lighting and there they mention that three different reflections exist:
-diffuse reflection
-direct reflection
-polarized direct reflection
So, in real photography, polarized reflections can often be removed with a polarisation filter in front of the cam.
How does that work in Maxwell Render?
Since Maxwell Render is physically correct, polarized reflections should exist as well and there should also be possibilities to use polarisation filters.
Any idea how that works in Maxwell?
Would help me a lot to go through the exercises from the book
Cheers, Oliver
A question about reflections...
I'm currently reading a book about studio lighting and there they mention that three different reflections exist:
-diffuse reflection
-direct reflection
-polarized direct reflection
So, in real photography, polarized reflections can often be removed with a polarisation filter in front of the cam.
How does that work in Maxwell Render?
Since Maxwell Render is physically correct, polarized reflections should exist as well and there should also be possibilities to use polarisation filters.
Any idea how that works in Maxwell?
Would help me a lot to go through the exercises from the book

Cheers, Oliver
Last edited by Oli4D on Sat Apr 03, 2010 10:50 pm, edited 1 time in total.
Maxwell Render 3 / CINEMA 4D R15 Studio / ZBrush 4R6 / Rhino 5 / Adobe CC
Win7 Pro 64bit
Win7 Pro 64bit