All posts related to V2
User avatar
By oz42
#308850
I've just re-render a 1.7 scene in 2 for comparison and am using HDR lighting only. I am also using an mxi, screen mapped for the background, rather than rendering with alpha and compositing.

In 1.7 this worked fine but in 2, although the lighting is very similar (but a little warmer) the screen mapped background was very, very dark. I eventually had to turn it's intensity up to 100 (from a value of 1 in 1.7!) to get a similar level to the old render.

Has the intensity scale change from 1 to 100? or is it because I am using a screen mapped mxi? Or is because of the plugin to Softimage 2010? Or is it because I should be using an alpha map and compositing like a normal person!
User avatar
By tom
#309346
It's true the illumination among emitters and others (sky, IBL, etc) are needed to be calibrated to match. But, for backwards compatibility we built a core level (and also Studio level) translation route for old scenes. It means, when you open and render an old MXS through Studio or Maxwell, any intensity should perfectly match 1.7.1. Although, this conversion may not work if you use a new plugin. To make sure, you can do this: Export an MXS with old plugin and render directly with new core so, it will be able to translate those intensities perfectly. You can also open the same old MXS to check the new matching intensities for each and transfer these values back into your original scene.
By bjorn.syse
#309372
I rendered this old 1.7 .mxs (originally exported from Rhino) with both 1.7 and maxwell 2.0, and the results are very different.

1. White balance is different?
2. General brightness (ambient light) is different (and reflections, as a result of that).

This is a multilight scene/render, but none of the lights are changed during or after render, just left at whatever is default. Oh, and they're both rendered for 60 minutes at 1280x960 and then scaled down to 800x600 at my Macbook Pro. The speed increase is not overwhelming in this kind of scene.

3. In what scenes does the speed increase really show best? .. or would the difference manifest itself more if I kept on rendering the image until it's good to go?

1.7 Render:

Image

2.0 Render:

Image

Regards,

- Björn
User avatar
By tom
#309385
bjorn.syse wrote:1. White balance is different?
No, there's no change in this area. Version2 is fitting it into sRGB space but it's not enough to explain this blue in any way.
bjorn.syse wrote:2. General brightness (ambient light) is different (and reflections, as a result of that). This is a multilight scene/render, but none of the lights are changed during or after render, just left at whatever is default.
What kind of illumination do you have in this scene? Skydome? Physical Sky? IBL? Do you use Intensity or Color + Intensity option for Multilight? Does it still look blue without Multilight?
bjorn.syse wrote:3. In what scenes does the speed increase really show best? .. or would the difference manifest itself more if I kept on rendering the image until it's good to go?
Depends. But, it's guaranteed it cannot be slower than 1.7 in any case.
By bjorn.syse
#309590
Hi Again,

In the prior test, V2 was using Intensity as it's multilight setting. And the scene is lit by IBL + one or two emitters. I tried re-rendering them without using multilight at all, and the cast has disappeared.

15 min render 800x600 downscaled to 640x480, 1.7 to the left.

Image

Lighting is still darker in V2, but I'm not sure if it's only the emitters intensity or IBL aswell.
User avatar
By tom
#309616
I think, the difference comes from the materials now. Because, the roughness and BSDF had some valuable improvements. What happens when you replace materials with lambert clay?
User avatar
By tom
#309860
Oh, surely not. It's because when you open the scene in your host application and render, the plugin saves a new MXS and Maxwell cannot interpret it as an old scene to be matched in intensity. Therefore, you need to re-adjust the desired intensity in your host application prior to render. As a proof, try exporting an MXS using 1.7 and render that MXS directly in 2.0, the results will perfectly match about intensity then.
By bjorn.syse
#309865
My scene, is an 1.7 exported .MXS which I opened in 1.7 MxStudio to add a clay lambert material to all triangels. Then I saved it, and rendered that very .mxs with both Mxcl 1.7 and Maxwell 2.0 - and the above are the results.
User avatar
By tom
#309874
I'd like to check that MXS in that case because, this is not the thing I expected. Could you send it to me without the building? Only ground is quite enough. Thanks!
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