All posts related to V2
User avatar
By 3dtrialpractice
#308737
is there any new volum shader or just shader improvments to doing things like volumetric fog? I remeber in v1.7 ppl where posting sss renders of objects inside cubes (link?) that rendered with volumetric look.. but where really grainy/noisy.. is this better in v2 due to speed or is there an acctual volumetric shader now?

or can any v2 beta testers/NL ppl point me to new examples of this.. it would be great to have a think tutorial on volumetric shaders for v2

_luke
By Renato Lemus
#308945
Maxwell has never had volumetric shaders. What you see is objects inside a sss volume, which maxwell 2.0 is able to handle well. Now the sss controls have changed, and it requires a bit of experimentation to get the same results than in 1.7
User avatar
By yolk
#309515
Renato Lemus wrote:Maxwell has never had volumetric shaders. What you see is objects inside a sss volume, which maxwell 2.0 is able to handle well. Now the sss controls have changed, and it requires a bit of experimentation to get the same results than in 1.7

i faintly remember an early alpha that had atmospherics (fog) and therefore volumetric lights. i also remember a beta with bounce control :D
By Becco_UK
#309516
yolk: Yes the early Maxwell could render volumetrics but at the time wasn't really practical for day to day use - render time and noise!
Last edited by Becco_UK on Tue Sep 29, 2009 12:02 am, edited 1 time in total.
User avatar
By 3dtrialpractice
#309548
Renato Lemus wrote:yes i remember that alpha , but it was removed in the following update . As you said by that time it was not very practical.
yep i used alpha too.. and had hopes that one day it would return. .and w 1.71 examples was good to see..

Renato have you tried in maxwell v2 yet? what would sss coefficient be set to now? i have tried and in most examples I have it set to 2 or 4 (very low) here is test images w/ maxwel v2:
http://tinypic.com/r/103syup/4
following your example from 1.7 thread: http://maxwellrender.com/forum/viewtopi ... c&start=15
User avatar
By 3dtrialpractice
#309927
getting a tad better results on sss vol look of light shadow...
made the balls a glass material w/ dispertion turned on for overnight test render fun.. SL 26.5 in 17.75hrs
Image
new sss test will be setup to follow TOM's advice he posted on different topic..

again not my setup or Idea.. CREDIT goes to Renato Lemus for his 1.7.1 thread on this setup. .i just wanted to do a similar setup...
and now its super noisy since i turned on disspertion for fun of seing rainbow colors
Last edited by 3dtrialpractice on Thu Oct 01, 2009 12:01 am, edited 1 time in total.
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