- Thu Oct 23, 2008 1:21 am
#283204
Well known:
ERROR: - UVW channels ( 1 ) on object "KLP_pne" not enough for material "Gar_pn2"
I found that plugin cinemaxwell writes mxs files with modified material. I opened file in studio and problem was that some texture channels were set to 5 or 2. MXM file has only used channel 0. Any idea why? If i place the same object into another scene everything is ok. I also found that if i have the same material on more objects plugin writes this material more times. Example: I have MXM called Gar_pn1 and another called Gar_pn2 but after export into mxs, there are four equal materials called Gar_pn1 to Gar_pn4 and original Gar_pn2 is not in the scene.
ERROR: - UVW channels ( 1 ) on object "KLP_pne" not enough for material "Gar_pn2"
I found that plugin cinemaxwell writes mxs files with modified material. I opened file in studio and problem was that some texture channels were set to 5 or 2. MXM file has only used channel 0. Any idea why? If i place the same object into another scene everything is ok. I also found that if i have the same material on more objects plugin writes this material more times. Example: I have MXM called Gar_pn1 and another called Gar_pn2 but after export into mxs, there are four equal materials called Gar_pn1 to Gar_pn4 and original Gar_pn2 is not in the scene.

But what happen if i export mxs? i see more materials called "Gar_alu1" or "Gar_alu2" etc... Texture channels are set to different values than saved with mxm file. Normally i don't check mxs files in studio, but if i have problem it helps. Fortunately it isn't needed often.