- Thu Jan 03, 2008 9:52 pm
I am experimenting with the instancing for the same type of things you mention. Specifically trees. I would not go as far as call it useless. Sure it needs improvement, but I am finding some ways to work around it.
I am using MoGraph to populate a landscape with lots of trees, which I have separated into two objects, bark and leaves. I have two identical cloners each one with one of the pieces of the tree. Then I make the cloner object editable and pull the instances out of the null. I am using layers to control visibility in the editor and the object manager which helps.
I am also exporting a number of trees at a time and them merging the MXS files in Studio but having some issues with that.
Sure, I would rather not have to go through the extra work and it is cumbersome, but it can be done.
Sure wish that MoGraph clones could be exported as instances.
dyarza - Seattle, USA.
@home: MacbookPro 17" - Cinema4D 13