- Mon Nov 26, 2007 10:59 pm
#253310
Hi
I participated in the create a MXM and download all the MXM library so I've got loads and loads of custom MXMs.
When 1.6 came out I foolishly tried importing all the MXMs something like 1800 or so. C4D crashed and even when I tried importing just a single folder with 250 or so MXMs it became very very slow.
So what I'd like to do is reorganise my MXM library into specific folders like 'Walls' or 'Tiles' or 'Floors' etc etc
The trouble with that is that I'll have to go through that terrible process of remapping all the texture files.
Could anyone suggest a better way to manage this process?
Could NL give us a small app that would run through a folder structure and remap texture paths? I'm sure it would be easy to program if you know the way that the MXM editor stores path information.
It would be such a useful addition to the Maxwell application set!!! Both for MAC and PC!!!
Cheers
Adri
I participated in the create a MXM and download all the MXM library so I've got loads and loads of custom MXMs.
When 1.6 came out I foolishly tried importing all the MXMs something like 1800 or so. C4D crashed and even when I tried importing just a single folder with 250 or so MXMs it became very very slow.
So what I'd like to do is reorganise my MXM library into specific folders like 'Walls' or 'Tiles' or 'Floors' etc etc
The trouble with that is that I'll have to go through that terrible process of remapping all the texture files.
Could anyone suggest a better way to manage this process?
Could NL give us a small app that would run through a folder structure and remap texture paths? I'm sure it would be easy to program if you know the way that the MXM editor stores path information.
It would be such a useful addition to the Maxwell application set!!! Both for MAC and PC!!!
Cheers
Adri