Becco_UK wrote:Using shift lenses make buildings look terrible.
I think that you mix between shift and tilt lenses. Using
tilt lenses makes
buildings look terrible, and because most shift lenses are shift/tilt lenses
some people think so for shift as well.
However, using a shift lens is just the *same* as using a wider angle lens to
shoot and then cut the image. Contrary to tilt it does not introduce any special
distorsion that would not exist in real life.
Becco_UK wrote:With 3d those sort of constaints are virtually non existent. It is not necessary to use a shift lens to keep edges vertical.
Well, you have exactly three options to get stright verticals:
1. Shoot with level camera & cut the image
2. Use with level camera and shift the lens (which is just the same as 1.)
3. Use an orthographic camera
There is not other option. The only freedom you have is to use
narrow-angled lenses that you can't use in real life.
Kabe
Maxwell Render Calculator 0.9.8 -
http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 -
http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM