User avatar
By Tyrone Marshall
#20107
4/29/2005 Maxwell Plastic Material Tag

For Plastic Material:

Specular Color - controls the glossiness (From Black to Grey to White)

-Black means no gloss
-White full gloss
-Grey values : Anything inbetween is moving towards less gloss or more
gloss

Reflectance Color - I am still evaluating this control

I actually like this better than a numerical feature! Very Happy
Last edited by Tyrone Marshall on Thu May 24, 2007 6:22 am, edited 3 times in total.
User avatar
By Tyrone Marshall
#20109
To get the maxwell render engine to automatically open up after hit the render button from the maxwell plugin pull down:

This was given by Padawa:

padawa



Joined: 24 Jan 2005
Posts: 42


PostPosted: Fri Apr 29, 2005 1:14 pm Post subject: Reply with quote
More simply!

Uninstall maxwell and re-install it in c:/maxwell/ folders.
The installation create automaticaly the environment variable Wink

And with this method, the render work with no "working folder"


--------------

I am confirming that this technique works!
User avatar
By Tyrone Marshall
#20694
The shutter speed in cinema is exactly what the number would equal:

1/60 = 0.016666666666666666666666666666667 or 0.017 which is default
1/125= 0.008
1/250 =0.004
1/500= 0.002

Just select everything in the shutter speed box and enter, "1/250" disregard what shows up in the requester, as 1/500 and 1/1000 and smaller shutter speeds do not show up in the numeral box, but it is still there, I did try 1/50000 and it worked as well although the box indicated 0, or 0.001. Still the correct shutter speed was used
#20695
At the moment cinemaxwell does not keep your maxwell render dialog settings from session to session.

What I do is use the note tag plugin, check cinema 4d plugins site via Maxon.net for the link to this.

Anyways, I very easily jot down my info used for the current scene here so this is easily available as I go from session to session and is a quick and reliable work around for this small bug.

I usually put the scale multiplier, what physical sun location used, I really like the Pacific Wallis location for some reason, the time , date, tone mapping settings, and etc.
Last edited by Tyrone Marshall on Sun May 01, 2005 6:48 pm, edited 1 time in total.
User avatar
By Tyrone Marshall
#20706
DarkSun wrote:So if i would un-install and re-install Maxwell you are saying it will "update" the variables ? Also c:/maxwell/ folders do you just mean i can install maxwell in the C:/ directory, i mean when you install Maxwell it creates it in a Next Limit folder, so do i rename that? As it stand i have been using MR with Maya, and it works fine. But i also use Cinema and would love to get it to work.
Actually leave your install where it is and follow these instructions as posted from ChromeCity:

Quote:

'chromecity



Joined: 20 Apr 2005
Posts: 11
Location: Chrome City, USA!

PostPosted: Fri Apr 29, 2005 2:44 pm Post subject: Reply with quote
philhoole wrote:
Would you guys mind giving me a couple of pointers, I'm missing something but not sure whre I've gone wrong.

What exactly do I need to be in my Environment Variables. Do I simply change it to the 8.3 naming scheme,reboot and all will be well ?

Considering that the PC plugin has apparently been ready for some time I'm quite surprised that there are these fundamental issues or maybe I'm just an cycnic ?! I've used Maxwell with the Max7 demo and LW7.5 and without any of this nonsense.


As I see it, the way to iron out the wrinkles on the PC installation of C4D MR are:

1. Make sure you have the MSVCRTD.DLL in your \Windows\System32 folder (which might be called \WINNT\System32 if you upgraded from Win2k and so forth).

If you do not have that file, you can get it from here:
http://www.dll-files.com/dllindex/dll-f ... ml?msvcrtd
(as stated earlier by Frances)

2. Right-click MyComputer
->Properties
->Advanced
->Environmental Variables

Ensure you have an environmental variable (a user variable is fine, but a system variable should work also) called MAXWELL_ROOT which has a value like:
C:\PROGRA~1\NEXTLI~1\MAXWELL\

...which should be the 8.3 representation of your MR installation path. If you take the defaults for the installation path, it will be as I have shown above. And do NOT forget to end that with a backslash.

The 8.3 stuff may not actually be necessary, but that's the only way I could get it to work, and when it works I don't mess with it.

Now let's see if I managed to type this quickly enough... Surprised
_________________
Regards,

Jeff Andrews
Chrome City Studios"

endquote:
User avatar
By Tyrone Marshall
#20714
I have found out an convenient manner to handle the adjusting of older cinema4d or even newer scenes to maxwellrendering.

I have observed that if you have an existing or even set up a new cinema 4d camera without an target and have the view to something you like. You can then create a new null object call it camera-target or something. Usually it is placed in the center of your current camera view so it is in the right spot sort of for the next step. (if it is not, I would recommend moving your new null to put it exactly on what you want to camera to focus range to be).

Add a maxwell camera tag to this camera, then add a cinema 4d target tag to the camera.

You should notice that the camera is now a maxwell/cinema camera and the view is the same as you had set it up. Now if you move your null it will affect the camera view. The nifty thing here is that when camera view did not change when the target was activated.

I am rendering a small test and it works wonderfully!
#26513
[Attribute Manager: Object Coordinate Scale Window (S- X, Y, &Z)]

Problem: Maxwell Render is not reading scale information for some objects from the atribute manager coordinate scale input for X, Y, and Z. [Example objects:UVW Mapped Object-LowPolygon people from Axyz].

Solution: Select object. Use Functions/Reset System. Object should render correctly with Maxwell Render.

I found the source of the the problem. It is very strange bug. The scale factor in the attribute manager does not work on these objects(Low polygon people such as those from http://www.axyz-design.com/#) when using maxwell render. I basically scale them using that instead of dynamically scaling them in the object window.

Although I am scaling them to the proper size via the attribute manager scale, maxwell is not pulling that information. As soon as I scaled them in the viewport with the manual scale, they render because they are larger whereas the default size is so small you cannot see them.
By fuxy
#29371
If you want to use 500x500px image size add to command line option this:
-r:500x500 (see mxcl.exe options)

Generally the value of Thread option is 1 with means Maxwell use only 1 thread for render. For autodetect add to command line option this: -th:0
User avatar
By Tyrone Marshall
#29755
Since the default units for maxwell is in cm and the scale multiplier is 0.01:

* Set your unit scale to cm

When you want to scale something, just input in your own reference units. Cinema 4D automatically converts the units for you!


Example:

I change my units to cm.

I add a default cube primitive 200 cm x 200 cm x 200 cm.

I add "1 inch" to the x dimension which is 200 cm - (i.e. "1 in")

Cinema 4D changes the x dimension to 202.54 cm

which is correct because 2.54 cm equals 1 inch!
Last edited by Tyrone Marshall on Tue Aug 09, 2005 8:19 pm, edited 1 time in total.
#32007
This test scene has been tested with version 0.4 of Cinemaxwell Plugin.

Please use this if you are looking for a test scene.

The test scene is a good test of diffuse lighting condition, staring the maxwell render materials:

Maxwell Emitter
Maxwell Metal
Maxwell Diffuse
Maxwell Plastic

and the ever enchanting,

Maxwell Dielectric.

Please read the user data under the Maxwell Render Settings Null object!

Enjoy!

Image

To download the scene file:

GET FILE NOW!
Last edited by Tyrone Marshall on Sun Jun 11, 2006 7:23 pm, edited 4 times in total.
User avatar
By Kabe
#32098
I can't get the file from filecloud... As it's a small file anyway - I would be happy to host it on my site, if you wish.

Kabe
User avatar
By Tyrone Marshall
#32213
Kabe wrote:I can't get the file from filecloud... As it's a small file anyway - I would be happy to host it on my site, if you wish.

Kabe
Let me know if the new location does not work!
User avatar
By Kabe
#32283
Ernest Burden wrote:
Tyrone Marshall wrote:Let me know if the new location does not work!
It doesn't
...same here ;-)

Kabe
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