User avatar
By jc4d
#208452
All we know that if we active transparency channel we have dieletric material but if the refraction numbrer remains in 1 the plugin can translate the material as a AGS material, if we hange the refraction number the plugin translate the material like dieletric.
And another thing, the diffuse channel in order to control the rougness is (at least for me) a destructive method, the rougness should be controled by reflection channel.

Cheers
JC
By lllab
#208612
no to be honest the reflection channel is used for reflectioncolor, nothing else

if we would use the roughness value in reflection channel only overall roughness can be used, not as texture.

i like the diffuse channel as roughness very much!
please keep that!

thanks
stefan
User avatar
By jc4d
#210144
Sorry but i don´t get you (maybe language barrier) :oops: but if you make for example a wood floor in C4D you put the texture map into color and if you want to be reflective you activate the reflection channel (this procedure is to render with C4D render engine) but if you want to make you texture in a "hybrid" mode C4D and MR you activate the diffusion channel in order to get the roughness value in MR (eg. 50%) but your texture in C4D turn very dark and for me this way is destructive.
Hope i can explain good.

Cheers
JC
By lllab
#210462
i think you will never be able to make a hybrid material, thats looks good for both!

but i want to controll the blurryness of the reflection via a bitmal texture in maxwell. this is now possible, and would not be possible in your suggestion, that is what i mean...

we would loose a good feature.
cheers
Stefan

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