Hi Tyrone.
Well... more specific... a bit of a task, because... besides pure and most simple object-animation, animation does not work with the current plug at all.
I am not an expert, and not at all in issues concerning animation.
But: the only working animation method for me: move an object elegantly from A to B. Great!
When I move camera, it's always the first frame that is being rendered... When I let particles fly around, it's always the first frame that is being rendered... For as many frames as it is chosen in the plug. So we always get x same rendered pictures.
Only way: skip every frame manually...

(really - no joke!)
But why am I saying all this, as if it was something new, that I've just found out?!
I mean... Tyrone... you use the plug youself (you do, don't you?), you read threads on this forum... I wonder, why you ask me to be more specific?
It is not something new, that anim via current c4d-plug almost completely fails. There were other threads written, by other members, long, long threads, discussing these issues...
In this thread I just wanted to know, if that's gonna be fixed with the next release of the plug. (And i still want to know

)
Being asked to be more specific really feels a little strange now, I must say. I mean, Tyrone, aren't you the man at the c4d-front for us?
Why don't you tell me (or us): does animation do work in any way besides object-anim with the current plug? Can I move my camera? And render the frames? (Without skipping frame per frame manually of course!)
Tell me, please... what do I do wrong? How can I get my anim animated?
I really wonder, why you asked me...
(A few minutes later):
Hm... I decided to stay positive and optimistic. So I think, it's my terrible english skills, why you asked me to be more specific...
So I'm back on the road, heading towards the next plug, which will be the solution for all of our problems...

It will, right?
Greetings.
Mesut.
Mesut Capkin
http://www.mesutcapkin.com
http://mesutcapkin.cgsociety.org
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