User avatar
By mashium123
#187236
Hello forum.

In another topic we received a statement from Juan:

"Hi all,

We know the current limitations of the plugin and the team is working to fix it asap. (In fact this months we are mainly focused in improving all the plugins, you will see that in next updates). Our C4 testers are giving us very good feedback and we are pretty confident we will get success soon.

Kind regards,

Juan"

Thanks for that.

My questions...
How far are the improvements? ...to narrow the question:
Which limitiation are being fixed, or which features are being developed?
Is it the - I'll call it - missing polygonselection... is it camera functions, is it the missing animations functionalities...

Which of the functionalities are going to be fixed for the next update, and which definitly NOT. Thinking about it... the last part of the question is more important...

What will definitly NOT BE FIXED with next update?
I guess, like most everything, softwaredevelopment also needs to be done step by step.

Kindly asking for someone who knows about these issues (maybe Juan himself, if there's time) and could answer this question?

Thank you.
Mesut.
By seco7
#187262
Nicely put Mesut,

The problem as I see it is that if the plug development is still being done on someones spare time by that individuals giving attitude ... then NL really has little or no control over what is coded or when. This to me is a fundamental problem with Maxwell and will continue to be. What happens when NL changes the SDK, another 6 month development cycle?
User avatar
By noseman
#187284
(I love posting in these threads :wink: )

I guess that we will receive a not-so-perfect version of the plugin, and NL will try to convince us that the best thing to do is use "studio".

After that, in version 2, they will probably cut most plugin connections, because it is too costly for them to maintain the plugins up to date.

Don't forget that Juan's post was nearly 1 month ago, and he replied after I threatened him of sending Schortsanitis...

Image

:shock:
By seco7
#187333
Hey Nose,

What is Schortsanitis?

But really it doesn't cost NL anything to have plugs, they don't pay anything for developemt ... just some angry customers which they ignore anyway. Soon though, we will have a newsletter! I cannot wait to see all the nice pictures everyone not using the broken plugs are making. (read as envy peppered with frustration)
User avatar
By noseman
#187346
What is Schortsanitis?
He's a greek - african basketball player, member of the Greek national team.

He's about 120Kgr 2,06 meters tall.
He played against the Spanish team in the World Basketball cup, but we lost so he is very angry with the spanish.

:P
By seco7
#187349
Oh, I can see how that would spur them into action! :D
User avatar
By Rochr
#187374
noseman wrote:...and NL will try to convince us that the best thing to do is use "studio".
I warned about this a long time ago. I have no doubt in my mind that Studio was the intention from day 1.
Release some bugged/stripped plugs, sneak in Studio, release a few more flawed plugs, refer to workarounds in Studio "in the mean while" etc.
The plugins are most likely going to be history sooner or later.
User avatar
By noseman
#187375
The plugins are most likely going to be history sooner or later
well... if that's the case, then I would settle for my FULLY FUNCTIONAL plugin for C4D and a FULLY FUNCTIONAL version of Maxwell v.1 (that was the product I payed for) or my money back...

...as always :wink:
User avatar
By Rochr
#187415
noseman wrote:
The plugins are most likely going to be history sooner or later
well... if that's the case, then I would settle for my FULLY FUNCTIONAL plugin for C4D and a FULLY FUNCTIONAL version of Maxwell v.1 (that was the product I payed for) or my money back...

...as always :wink:
I would actually settle for a functional plugin. But i´ve also lowered my expectations considerably these past 6 months...
User avatar
By noseman
#187458
The NL newsletter came in today and among others says the following. This "last quarter of 2006" gives me the creeps... :roll:
The Universal Binary for Mac will use the full potential of the new Intel processors. Target release: last quarter of 2006
Updates for all Maxwell Render plug-ins are at the top of our list, and new plug-ins are due to be released in the coming months.
We are also working hard to improve Maxwell’s workflow and networking options. Networking will be steadier, faster and easier. Target release: last quarter of 2006
User avatar
By AndreD
#187505
noseman wrote:The NL newsletter came in today and among others says the following. This "last quarter of 2006" gives me the creeps... :roll:
The Universal Binary for Mac will use the full potential of the new Intel processors. Target release: last quarter of 2006
Updates for all Maxwell Render plug-ins are at the top of our list, and new plug-ins are due to be released in the coming months.
We are also working hard to improve Maxwell’s workflow and networking options. Networking will be steadier, faster and easier. Target release: last quarter of 2006

..just seems like rf has to be finished first...
if there is no delay, they will start do develope maxwall 1.x on 11 November:
(just my conclusion)


The Maya 8.0 plug-in for Windows 32 and 64 and Linux 32 has now been released. The plug-ins for Linux 64 and Mac will soon follow.

End of October: Release of a new RealFlow4 patch

10 November: Release of RealFlow4 for Macintosh

Other plug-ins have high priority and are due to be released as soon as possible. Keep an eye on www.realflow.com and on this newsletter for updates!



The Maxwell Render 64 bits version for Windows will get most out of the new hardware and provide users with more memory to create higher resolution images and better textures. Target release: last quarter of 2006

The Universal Binary for Mac will use the full potential of the new Intel processors. Target release: last quarter of 2006

Updates for all Maxwell Render plug-ins are at the top of our list, and new plug-ins are due to be released in the coming months.

We are also working hard to improve Maxwell’s workflow and networking options. Networking will be steadier, faster and easier. Target release: last quarter of 2006. Look out for news at www.maxwellrender.com
User avatar
By dyarza
#187577
"Rochr"I warned about this a long time ago. I have no doubt in my mind that Studio was the intention from day 1.
Release some bugged/stripped plugs, sneak in Studio, release a few more flawed plugs, refer to workarounds in Studio "in the mean while" etc.
The plugins are most likely going to be history sooner or later.
You may be right, but I certainly hope not.

It just makes no sense to me, if they do that then they have to build every feature available to the host 3D programs into it. Modeling, Animation, (they already ahve the dynamics with RealFlow) Raytracing, etc.

I purchased M~R specificaly to be used with our existing C4D, Lightwave, and 3DS Max software. If I can't have that, then I would hope that Maxon develops unbiased, physical based rendering into an upcoming version of C4D.

D
User avatar
By Rochr
#187596
It wouldn´t surprise me if Maxon is working on something similar already.
If i ever see the word physical sunlight in one of their announcements, i´m definitely turning Maxwell into a dust collector.(it´s partially one already anyway)

I think the only way we will ever see a solid physically based renderer for Cinema4D, is if Maxon create one.
User avatar
By aitraaz
#187603
noseman wrote:
What is Schortsanitis?
He's a greek - african basketball player, member of the Greek national team.

He's about 120Kgr 2,06 meters tall.
He played against the Spanish team in the World Basketball cup, but we lost so he is very angry with the spanish.

:P
well, tell him to work on his free throws & stay out of foul trouble before sending him off to Madrid...
User avatar
By dyarza
#187626
Rochr wrote:I think the only way we will ever see a solid physically based renderer for Cinema4D, is if Maxon create one.
You are probably right. I have tried several add-ons but the reality is that is you want the best integration with all the program features you need to stick to what comes in the box.

Since M~R headed clearly in the direction of the Studio I have focused my time in learning C4D's AR really well, and as much as I love the quality of M~R, it seems that all I can do is experimet with it. When it comes time for real work I always end up in AR anyway.

I hope we are both wrong and the next go-arround brings much needed improvements in workflow. In my case, just having a Universal Binary of M~R would be a very good start. After that we can talk about the plug-in.

D
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