- Mon Jul 24, 2006 8:36 pm
#173353
Tyrone,
Please let NL know that there was nothing wrong with having to select a camera in teh C4D plug-In.
The current method of rendering the active viewport is highly counterproductive. It goes beyond dealing with multiple cameras, even with just one, I have my perspective viewport set to my camera but I make small tweaks to camera possition in top view, and if I forget to click back on the perspective viewport before I hit "render" M~R tries to render my top view and fails.
If a camera selection option in the plug-in is not going to come back, could M~R at least render the viewport designatedas "Use as render view" in C4D?
Thanks,
D
Please let NL know that there was nothing wrong with having to select a camera in teh C4D plug-In.
The current method of rendering the active viewport is highly counterproductive. It goes beyond dealing with multiple cameras, even with just one, I have my perspective viewport set to my camera but I make small tweaks to camera possition in top view, and if I forget to click back on the perspective viewport before I hit "render" M~R tries to render my top view and fails.
If a camera selection option in the plug-in is not going to come back, could M~R at least render the viewport designatedas "Use as render view" in C4D?
Thanks,
D