User avatar
By Kabe
#148833
...well, we had this in an earlier beta, i I recall it right. It was gone with RD5.

With elongated polygones, stripes appeared.
Now, striping/black patches is back in all it's glory:
Image

The scene can be downloaded here:
http://klausbusse.de/Temp/Maxwell/BlackPatches.zip

This is the exact background from the dinis scene, and it rendered fine in RC5 (and of course it renders fine in other renders).

Kabe
User avatar
By Prowler
#148845
Hi Kabe,

I just downloaded your scene, enabled physical sky and sun and it rendered without the stripes! Do I have to change something more? :D

Viele Grüße

Prowler
User avatar
By spekoun
#148859
Same problem here...

One step forward a and two steps backward... Not good for C4D users
By lllab
#148904
this explains a lot of troubles i have...

is this only in the c4d plugin translation or on the core app?

stefan
User avatar
By Kabe
#149165
Prowler wrote:Hi Kabe,

I just downloaded your scene, enabled physical sky and sun and it rendered without the stripes! Do I have to change something more? :D

Viele Grüße

Prowler
You are rendering with V1? That's strange...

Kabe
User avatar
By cri3d
#149228
Hi Kabe,

I just downloaded your scene, enabled physical sky and sun and it rendered without the stripes! Do I have to change something more?
the same here: no stripes.
User avatar
By Carl007
#149487
I get lines too.

ed.

Saw that the name of the camera in the plugin window was spelled with a "k" instead of "c"
is it because it is in german?
Maybe NL does not understand german? :D

what is it with this noise pattern by the way, is it a workaround to get more stocastic kind of noise distribution? :roll:

/Carl
Last edited by Carl007 on Wed May 03, 2006 8:50 pm, edited 1 time in total.
User avatar
By Carl007
#149493
same with that one..
User avatar
By Carl007
#149498
I changed the mesh count on the "Ebene" object, to these values:

With segments 40
height segments 40

Now it looks good.
User avatar
By cri3d
#149570
Cuold the phong tag be?

Did you try to connect to one object the object called "striping" to have one object without deformer?

Sorry, still works fine here.
User avatar
By Kabe
#149917
Carl007 wrote:I changed the mesh count on the "Ebene" object, to these values:

With segments 40
height segments 40

Now it looks good.
Of course, but that's not the point. It seems that M~R has quite a limited
accuracy when it comes to small polygones, and these polygones still cover
several pixels in the result. Stuff like this happens a lot with CAD data, and high polycounts are sometimes even neccessary in M~R to avoid banding.

It worked in RC5, and it looks broken in V1.

Kabe
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]