User avatar
By Tyrone Marshall
#145856
Please post reply message that explains what you would like in a simple tutorial for cinemaxwell. One post reply per tutorial topic. All it takes is one post. I will see what I can do to get you all up and running.

Example: How do you apply a cinemaxwell tag?

Thanks!

Current tutorials available:

How do I use HDRI images with Cinemaxwell? (Skymap Tag)
ref: http://www.maxwellrender.com/forum/view ... highlight=

How do I create an image using motion blur with Cinemaxwell?
ref: http://www.maxwellrender.com/forum/view ... hp?t=19360
Last edited by Tyrone Marshall on Sat May 26, 2007 11:47 pm, edited 5 times in total.
By xmood
#145872
good idea

1- how to use The Skymap tag
2- how to use " multilights option"

thanx
User avatar
By Prowler
#145894
3- how to use HDRIs inside Cinema with Maxwell
4- how to animate
5- how to organise scenes with dozens of "Custom MXM" Tags :-((
6- how to save Maxwell render settings inside Cinema

THANKS!
By sunmade
#145941
7 How to use Textures from within Cinema, and how to "UV" maps ?

8 How to make COOP RENDER and MXI MERGE (MAC)
Last edited by sunmade on Sun Apr 30, 2006 3:55 pm, edited 3 times in total.
By Dean Baker
#146109
Yeah, second that post on texturing and UVs, and if there is now a possibility of control of scaling textures would be a bonus.
By kizo
#147247
how to: use clipmaps from cinema plug
User avatar
By boilerhead
#147297
how can use the correct camera option settings c4d to MR
how is the best scale for my scenes
User avatar
By cri3d
#147329
how to: use clipmaps from cinema plug
User avatar
By Tyrone Marshall
#147418
Thanks for the suggestions, I have a few small projects to get through, then I will see about getting some quick mini-tutorials up on HDRI first, then clipmaps, and then some of the other topics you have suggested.

Hang in there folks. Help is on the way!
User avatar
By boilerhead
#147448
yes that would be great there are so many question i have, like
how is the best way to change the camera setting if my image are already
blurring or why the light is in the szene is to dark even when i put the setting to 5000?


that must be something to do with the szene scale i thing,but which scale
is the best etc.

how i use this sky map in cinema for reflection etc,etc....
even till this time i dont use the maxwell material because i dont know how all that settings for.i feel like an idiot :cry: :cry:


:roll:
User avatar
By Tyrone Marshall
#147455
boilerhead wrote:yes that would be great there are so many question i have, like
how is the best way to change the camera setting if my image are already
blurring or why the light is in the szene is to dark even when i put the setting to 5000?


that must be something to do with the szene scale i thing,but which scale
is the best etc.

how i use this sky map in cinema for reflection etc,etc....
even till this time i dont use the maxwell material because i dont know how all that settings for.i feel like an idiot :cry: :cry:


:roll:

There is an "auto-focus" and "focus to" feature built into Studio to help with blurring.

I need to see your file to determine the illumination problem.
User avatar
By boilerhead
#147480
Tyrone Marshall wrote:There is an "auto-focus" and "focus to" feature built into Studio to help with blurring]

thank you tyrone ,i study the maxwell.pdf, again and again and i know
the autofocus in studio but making fotos with a hasselblad isnt easy ,but this is only a kind of experince.

:) learning day by day
User avatar
By boilerhead
#147939
Tyrone Marshall wrote:Basic Cinema 4D/Maxwell Render HDRI tutorial available:

ref: http://www.maxwellrender.com/forum/view ... highlight=


:D thanks tyrone !
By sunmade
#148230
Thanks very much Tyrone!!

One more VERY important thing:

--> "Handling" Normals... I have major problems with some models.

Black, black and black Polygons. Spend hours trying to resolve the issue.

Not allways with succes.

So, maybe give some tips and tricks. What Plug ins to use to clean up normals etc.

I guess most of those polygon normal problems come from bad modelling, but still. My stuff renders on other renderers just fine.

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